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O'Dowd, Robert; Sauro, Shannon; Spector-Cohen, Elana – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
Virtual exchange, or telecollaboration, is a well-known pedagogical approach in foreign language education that involves engaging classes in online intercultural collaboration projects with international partners as an integrated part of their educational programmes. This article focuses on the role of the teacher as pedagogical mentor in virtual…
Descriptors: Teaching Methods, Mentors, Computer Simulation, Second Language Learning
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Sujannah, Wahyu Diny; Cahyono, Bambang Yudi; Astuti, Utari Praba – Teaching English with Technology, 2020
A lot of studies have shown that the integration of the Internet in the teaching process in the classroom, or commonly called 'blended learning,' improves EFL students' writing ability. Nonetheless, the effect of blended learning using Google Classroom on EFL students' writing ability by considering autonomy levels has not been conducted yet.…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Richards, Laura – Research-publishing.net, 2020
Navigating the shift towards blended learning in Higher Education (HE) provides opportunities for enhancing language teaching in the classroom. This paper will present a Technology-Enhanced Learning (TEL)-based project which aims to create a more collaborative and interactive classroom using open access file sharing services which focuses on…
Descriptors: Cooperative Learning, Technology Integration, Teaching Methods, Collaborative Writing
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Wu, Junjie Gavin; Teng, Mark Feng; Lindsay, Miller – Australasian Journal of Educational Technology, 2022
This paper, drawing upon a mobile telecollaborative project, resonates with the rapid development of technology in language learning. We employed the instant messaging app WeChat to create an English telecollaborative environment for two groups of Chinese students to communicate within. Interview data were triangulated with students' chat…
Descriptors: Electronic Learning, Handheld Devices, English (Second Language), Cooperative Learning
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Ng, Lee Luan; Rino Sharieful Azizie; Chew, Shin Yi – Asia-Pacific Education Researcher, 2022
The study investigates the impact of Massively Multiplayer Online Role-Playing Game (MMORPG) on players' application of vocabulary learning strategies. The participants are experienced online gamers aged between 24 and 25 years old. Apart from identifying the vocabulary learning strategies used by the ESL players during online gaming, in order to…
Descriptors: Computer Games, Simulated Environment, Vocabulary Development, Young Adults
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Fitriana, Kesi; Nurazni, Laeli – Journal of English Teaching, 2022
There are many online platforms which can help the students to check their grammar. To correct their writing, students usually use online grammar checkers such as Grammarly. This research was conducted to know the English department students' perspective of Grammarly software as the media to check the grammar in their writing. This research was…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Technology Uses in Education
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Aeen, Javad Behesht; Rassaei, Ehsan; Riasati, Mohammad Javad; Zamanian, Mostafa – TESL-EJ, 2022
Taking into account the facilitative role of mobile-mediated communication for promoting EFL learners' L2 development, this study investigated Iranian EFL learners' perceptions of recast and their modified output through face-to-face, audio, and video-based mobile-mediated communication. To this end, sixty intermediate EFL learners at two…
Descriptors: English (Second Language), Second Language Learning, Computer Mediated Communication, Handheld Devices
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Pérez-Paredes, Pascual – Computer Assisted Language Learning, 2022
This research uses the theoretical framework of CALL normalisation developed by Bax (2003) and Chambers and Bax (2006) to offer a systematic review (Gough et al., 2012) of the uses and spread of data-driven learning (DDL) and corpora in language learning and teaching across five major CALL-related journals during the 2011-2015 period. DDL research…
Descriptors: Computational Linguistics, Teaching Methods, Computer Assisted Instruction, Second Language Learning
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Li, Ke; Peterson, Mark; Wan, Jiahui – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Despite the increasing awareness of digital games' potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and…
Descriptors: Video Games, Second Language Learning, Academic Achievement, Learner Engagement
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Ma, Maggie – International Journal of Computer-Assisted Language Learning and Teaching, 2022
From a sociocultural perspective, this case study explored two intermediate-level Chinese university EFL students' multi-dimensional engagement with asynchronous computer-mediated mode of peer feedback. Data sources included student drafts, peer feedback, think-aloud protocols, stimulated recall, and semi-structured interviews. The two students…
Descriptors: Learner Engagement, Computer Mediated Communication, Feedback (Response), Peer Evaluation
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Bailey, Daniel R.; Almusharraf, Norah – Education and Information Technologies, 2022
Second language (L2) writing strategies are essential for successful learning outcomes in courses with a substantial writing component and this is especially true during emergency remote teaching (ERT) when online writing tasks help compensate for the missing offline communication. Online writing tasks are multimodal and interactive, and widely…
Descriptors: Structural Equation Models, Second Language Learning, Writing Strategies, Anxiety
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Gao, Jianwu; Ma, Shuang – Language Teaching Research, 2022
This study investigated the intensity and efficacy of automated corrective feedback (CF) in a tutorial CALL (computer-assisted language learning) environment during form-focused drills as compared with those of instructor CF on free writing in the classroom. The English simple past tense, a previously learned target structure, was selected as the…
Descriptors: Feedback (Response), Writing (Composition), Computer Assisted Instruction, Second Language Learning
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Mahmud, Murni; Ammade, Salasiah; Halim, Abdul; Amin, Fatimah Hidayahni – International Journal of Language Education, 2022
Today the world of social media has immersed in the world of education and influencing the world of the students' activities. It is inevitable that students in many levels of education have been using social media in their life either as students or as interactants in the certain community. Therefore, it is interesting to see the existence of…
Descriptors: Social Media, Student Attitudes, Undergraduate Students, English (Second Language)
Huang, Rui – ProQuest LLC, 2022
Research on digital game-based second language learning (DGBL2L) emerged in the early 2000s and has grown steadily since 2013. While digital game-based learning is widely recognized as beneficial for second language acquisition, researchers identified several gaps and limitations in empirical studies, including a lack of (1) sufficient theoretical…
Descriptors: Instructional Design, English Language Learners, Second Language Learning, Educational Games
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Noroozi, Ahmad; Rezvani, Ehsan; Ameri-Golestan, Ahmad – Teaching English with Technology, 2021
The present study examined EFL learners' perceptions of using flipped learning procedure in a grammar class. The participants recruited were 60 Iranian intermediate male EFL learners, randomly assigned to an experimental and a control group. The learners in the control group, having no preparation prior to class, were given direct instruction by…
Descriptors: Student Attitudes, Flipped Classroom, Second Language Learning, English (Second Language)
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