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Renée DePalma; Juan-Miguel Ortega-Herráez; Maribel Del-Pozo-Triviño; María-Isabel Abril-Martí – Interpreter and Translator Trainer, 2024
Non-governmental development organizations (NGDOs) are responsible for ensuring basic human rights for socially marginalised people. In situations of migration, people's opportunity to regularise their migratory status and to secure their fundamental rights to key public services is entirely dependent on communication with the local…
Descriptors: Translation, Program Descriptions, Second Language Learning, Second Language Instruction
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Pernelle Lorette; Jean-Marc Dewaele – International Journal of Multilingualism, 2024
Many studies have revealed multilinguals' reduced emotionality of a foreign language (LX) compared to a first language (L1). Contrary to the bulk of research so far, which has focused on multilinguals' own emotion experience or emotion processing, this study focuses on interpersonal communication and investigates how one perceives the intensity…
Descriptors: Native Language, Second Language Learning, Interpersonal Relationship, Computer Mediated Communication
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Fatemeh Janesarvatan; Maryam Asoodar – Innovation in Language Learning and Teaching, 2024
Medical students need to become fluent in the native language of the country they will be working in before entering their work environment at the hospital. For this purpose, third-year students in the international track medicine (ITM) at Maastricht University attended the interactive online medical-Dutch language course. In this study, the aim…
Descriptors: Peer Evaluation, Feedback (Response), Language Proficiency, Communication Skills
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Ali Al Ghaithi; Behnam Behforouz – Journal of Educators Online, 2024
The current study attempted to measure the impact of using an interactive WhatsApp bot designed using Python language programming in grammar learning. To this end, sixty Omani pre-intermediate English proficiency learners were the sample population of this study to act as a control and experimental group, with an equal number of students in each…
Descriptors: Grammar, Programming Languages, English (Second Language), Second Language Learning
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Jo-Chi Hsiao; Jason S. Chang – Interactive Learning Environments, 2024
During the COVID-19 pandemic, global teachers gained extensive experiences with teaching online courses. To design quality online courses in the post-pandemic era, the impact of the latest technology, such as artificial intelligence (AI), must be considered. Investigating how teachers incorporate AI-powered tools and how students perceive learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, English (Second Language)
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Zohre Mohammadi Zenouzagh; Wilfried Admiraal; Nadira Saab – Journal of Computer Assisted Learning, 2024
Background study: Although the number of computer-based instruction has increased drastically, the understanding of how design features of learning modality can affect learning remains incomplete. This partly stems from studies' heavy focus on modified output. Therefore, how interactive nature of computer-mediated learning feeds into learning is…
Descriptors: Computer Mediated Communication, Communication Skills, Self Control, Learner Engagement
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Afsheen Rezai; Ali Soyoof; Barry Lee Reynolds – European Journal of Education, 2024
Artificial Intelligence (AI)-driven chatbots, such as ChatGPT, have significantly impacted education, especially for English as a Foreign Language (EFL) learners. However, there is paucity of empirical evidence concerning the role of chatbots in psycho-emotional constructs like well-being and emotion regulation. It is important to address this…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, English (Second Language)
Panayiota Georgiou Josephidou – ProQuest LLC, 2024
This study explored the use of gamification when teaching Greek as a L2. It examined how Greek teachers in different schools in Cyprus use gamification and if it affects their students in learning. It explored their perceptions of the effects on student motivation and engagement. The study was of qualitative approach and semi-structured interviews…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Game Based Learning
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Jamie Atkins; Marion Heron – Language Learning Journal, 2024
Foreign language learning is highly interactive and requires opportunities for academic speaking. The focus of this paper is how foreign language undergraduate students experienced this process in an online learning context. Through semi-structured interviews with seven undergraduate French, German and Spanish students, participants highlighted…
Descriptors: Oral Language, Second Language Learning, Undergraduate Students, Online Courses
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Watcharapol Wiboolyasarin; Nattawut Jinowat; Kanokpan Wiboolyasarin; Ruedee Kamonsawad – Interactive Learning Environments, 2024
A three-dimensional virtual world (henceforth, 3DVW) is a novel phenomenon with enormous potential as a virtual community for broadening meaningful life experiences. Previous 3DVW research, however, has not addressed the determinants that influence L2 students' expectations. The primary goal of this study was to employ a combination of exploratory…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Second Language Learning
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Imelda Gozali; Alberik Ryan Tendy Wijaya; Anita Lie; Bambang Yudi Cahyono; Nunung Suryati – JALT CALL Journal, 2024
This study examines the use of ChatGPT, in conjunction with other applications, Grammarly and Quillbot, as an automated writing evaluation (AWE) tool in a Recount and Narrative essay course for 18 English as a Foreign Language (EFL) students in Indonesia. The primary objective was to investigate the impact of these tools on the development of…
Descriptors: Artificial Intelligence, Computer Software, Feedback (Response), Teaching Methods
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Jon-Chao Hong; Chien-Hung Lin; Chin-Chieh Juh – Interactive Learning Environments, 2024
Referring to the advantages of intelligent personal assistants, or virtual agents, Charades can be implemented with a Chatbot to enhance students' vocabulary mastery. However, only a few studies have addressed the effectiveness of learning through practice with chatbots based on the Charades approach. We designed a Charades game using Google…
Descriptors: Artificial Intelligence, Computer Uses in Education, Games, Vocabulary Development
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Thaweesak Chanpradit; Phakkaramai Samran; Siriprapa Saengpinit; Pailin Subkasin – Journal of English Teaching, 2024
AI-generated paraphrasing tools, especially QuillBot and Paraphrasing Tool, play a crucial role in preventing plagiarism in academic writing. However, their effectiveness and proficiency have been questioned, particularly regarding the adequacy of their strategies. This qualitative study analyzed the paraphrasing strategies and proficiency levels…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Phrase Structure
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Nakhon Kitjaroonchai; Suzanna Maywald – Journal of English Teaching, 2024
This study investigated the effects of a reading assistant software on the fluency and accuracy of speech production among EFL university students, employing a one-group pretest-posttest design. The participants included 50 Thai undergraduate English majors in their first and second years. Data were analyzed using paired samples t-tests to measure…
Descriptors: Reading Instruction, Computer Software, Accuracy, Oral Language
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Xiu Xin; Meng Zhang – Journal of Computer Assisted Learning, 2024
Background: Some studies have researched the correlation between flipped learning and cognitive learning outcomes; however, there is a paucity of research elaborating on the effects of flipped language learning on cognitive load (CL). Objectives: This study investigates the effects of using flipped learning designs (student-led, teacher-led and…
Descriptors: Flipped Classroom, Second Language Learning, English (Second Language), Computer Assisted Instruction
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