Descriptor
Source
Classroom Computer Learning | 7 |
Publication Type
Journal Articles | 7 |
Reports - Descriptive | 7 |
Book/Product Reviews | 1 |
Computer Programs | 1 |
Reports - Evaluative | 1 |
Education Level
Audience
Practitioners | 5 |
Teachers | 3 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Classroom Computer Learning, 1984
Presents activities and program listings to print ASCII characters, examine the "IF" command (Pascal), change colors of a word on the screen (Atari), and to create a drawing tool for making designs (Logo). Also presents an activity on dummy sorting. (JN)
Descriptors: Classification, Computer Graphics, Computer Programs, Learning Activities
Thornburg, David; Beane, Pam – Classroom Computer Learning, 1983
Presents programming ideas using LOGO, activity for converting flowchart into a computer program, and a Pascal program for generating music using paddles. Includes the article "Helping Computers Adapt to Kids" by Philip Nothnagle; a program for estimating length of lines is included. (JN)
Descriptors: Computer Graphics, Computer Programs, Microcomputers, Musical Composition
Mattson, Merry B. – Classroom Computer Learning, 1984
Suggests having students design a football field (looking at it from above) as the final project of a unit on computer graphics. Includes listings for 13 short Applesoft programs (involving LO- and HI-RES graphics) which students can use in making the field. Advanced students can use the animation techniques. (JN)
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Intermediate Grades
Eiser, Leslie – Classroom Computer Learning, 1988
Discusses some of the attributes of effective tutorial software programs. Describes four science programs that focus on the physical and earth sciences, and highlights some of their features that are proposed as features of high-quality educational software. (TW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software Reviews, Computer Uses in Education
Holzberg, Carol – Classroom Computer Learning, 1988
Examines 11 microcomputer simulations dealing with politics, the presidency, and campaign issues. Topics covered include simulating the campaign; facts, history, and math of the presidency; a database approach; and voting. Lists positive attributes about each program. (MVL)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software