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Simulation and Games | 6 |
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Fennessey, James; Horiuchi, Shiro – Simulation and Games, 1979
According to this study, it is feasible to use groups of teachers as means of developing diagnoses and assessments about concrete aspects of school situations. The pooling of judgments allows capitalization on teachers' collective professional wisdom while neutralizing individual idiosyncrasies. (Author/CMV)
Descriptors: Decision Making, Educational Research, Feasibility Studies, Measurement Instruments

Clarke, Wentworth – Simulation and Games, 1970
The use of a game simulating a political convention was found to improve both students' and parents' attitudes toward social studies. (RT)
Descriptors: Attitude Change, Parent Attitudes, Program Evaluation, Secondary Education

Glenn, Allen D.; And Others – Simulation and Games, 1982
Presents the results of a study which sought to determine if prior learning of basic problem-solving steps, the practicing of problem-solving skills, and the receiving of feedback during play were important variables in the use of role-playing activities to teach high school students a specific problem-solving model. (Author/JL)
Descriptors: Comparative Analysis, Decision Making, Educational Strategies, Feedback

Saegesser, Francois – Simulation and Games, 1981
Delineates some of the general difficulties encountered while introducing simulations/games into a secondary school system with emphasis on time, spatial organization, and methods of evaluating learning. Sixteen references are appended. (Author/LLS)
Descriptors: Change Strategies, Educational Games, Educational Innovation, Evaluation Methods

Fennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education

Liao, Thomas T. – Simulation and Games, 1983
Describes the primary design criteria and the classroom activities involved in "The Yellow Light Problem," a minicourse on decision making in the secondary school Mathematics, Engineering and Science Achievement (MESA) program in California. Activities include lectures, discussions, science and math labs, computer labs, and development…
Descriptors: Class Activities, Computer Assisted Instruction, Decision Making, Instructional Systems