NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Dugdale, Sharon – 1981
This paper outlines the development of an activity that uses the computer's unique capabilities to provide students with a meaningful and highly motivating experience with the graphing of equations. The basic design of the game calls for the computer to display a coordinate grid on which it graphs any equations that are typed in by the student.…
Descriptors: Algebra, Algorithms, Computer Assisted Instruction, Computer Graphics
Fogel, Nancy S. – 1990
A computer-based method of communicating syntactic knowledge to deaf students was designed, building on the visual orientation of deaf students and employing such American Sign Language techniques as visualization and directionality. The computer-based instructional treatments were presented as an educational game called the "Yes-No Game," with…
Descriptors: Computer Assisted Instruction, Computer Graphics, Deafness, Educational Games
Solomon, Gwen – Electronic Learning, 1986
Discusses types of software most useful in social studies classes--games, simulations, and word processing, database, spreadsheets, and graphing--and introduces applications software through descriptions of four learning activities from different parts of the social studies curriculum: introducing databases, writing historical journals, tracking…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Oates, Rita Haugh – 1985
Four commercially available instructional software programs for high school journalism students are examined in this paper, which also contains suggestions on their use. The four programs reviewed in the paper provide (1) practice in finding the best interview sources in a newsgathering simulation (Super Scoop); (2) review and reinforcement of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Educational Games
Peer reviewed Peer reviewed
Barton, Ray – Mathematics Teacher, 1990
Presented is an educational game called "The Chaos Game" which produces complicated fractal images. Two basic computer programs are included. The production of fractal images by the Sierpinski gasket and the Chaos Game programs is discussed. (CW)
Descriptors: Chaos Theory, Computer Graphics, Computer Uses in Education, Educational Games
Peer reviewed Peer reviewed
Mathematics Teacher, 1988
Presents reviews of five computer packages: (1) "Algebra Attack" contains games and tests; (2) "Bootstrap Stats" requires learners to write programs while studying probability and statistics; (3) "Geometry and Microcomputers" contains 13 lessons on mathematics and graphics; (4) "Math Grapher" is an algebraic…
Descriptors: Algebra, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs
Peer reviewed Peer reviewed
School Science Review, 1982
Demonstrations, procedures, games, teaching suggestions and information on a variety of physics topics are presented, including hydraulic rams, units and formulae, static electric motors, a computer graphics program, diffraction, adaptation of a basic meter, photoelasticity, photo-diodes, radioactive decay, and analog-digital conversions. (DC)
Descriptors: Audiovisual Aids, College Science, Computer Graphics, Demonstrations (Educational)
Patton, Jan – 1994
This document contains a composite of learning activities for use in a secondary-level course in business computer applications. The collection is unique in that the individual learning activities constituting it have each been tailored to one or more of the diverse learning styles possessed by individual students. The activities are grouped into…
Descriptors: Brainstorming, Cognitive Style, Competence, Competency Based Education