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1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
Zibit, Melanie; Hicks, Bruce – 1978
This discussion of a new computer-based medium describes microcomputer (MC) painting and its principal tool, the MC paintbrush, and explores their potential roles in mathematics, computer science, and art education in secondary schools. This paper describes the school computer, discusses capabilities of MC painting, explains how MC painting is…
Descriptors: Art Education, Computer Graphics, Computer Science, Educational Innovation
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Atlee, Marilyn; Hardin, Linda Friddle – English Journal, 1995
Presents 2 articles concentrating on middle-school teaching: 1 that describes how a teacher, using 12 zip-lock sandwich bags and 300 small ceramic tiles, may create "grammar tiles," a method for teaching the parts of speech; and another that describes several innovative ways in which students have learned to work with language while manipulating…
Descriptors: Audiovisual Aids, Computer Graphics, Computer Software, Grammar
Sparkman, Russell – 1995
The creative processes of 14 computer graphic artists are recorded in this book. Artists represented include: Joseph Kelter; Glenn Mitsui; Diane Fenster; Steve Lyons; Jeff Brice; Thirst; Pamela Hobbs; Lance Hidy; SKOLOS/WEDELL; Marcolina Design/Dan Marcolina; John Hersey; David Carson; Bert Monroy; and Jack Davis. The narrative provides insight…
Descriptors: Art, Art Education, Artists, Collage
Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
Berger, Arthur Asa – 1989
Contemporary society is an "information society" where much of the information has a visual nature. This text uses semiotic and psychological concepts to help students gain understanding of how meaning is found in visual phenomena and how minds process images. Focus is upon mass media and popular culture. Theoretical discussions are…
Descriptors: Cartoons, Computer Graphics, Critical Viewing, Criticism