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Gonzalez-Gonzalez, Carina; Blanco-Izquierdo, Francisco – Computers & Education, 2012
In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively…
Descriptors: Video Games, Secondary Education, Online Systems, Educational Games
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Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Vlahakis, Robert – Computing Teacher, 1988
Reviews a classroom experience which used the computer simulation "Decisions, Decisions: Immigration" in a secondary school social studies class. Highlights include descriptions of the decision making process, rank ordering of priorities, political and social issues relating to immigration, and benefits of teaching the simulation. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Political Issues
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Kaufman, Joyce P. – Social Studies Review, 1996
Maintains that the explosion of communications technology represents both content and method for social studies courses. Praises the International Negotiation Project (INP) as an educational resource that incorporates both. The INP is a computer-assisted simulation of international negotiation and foreign policy decision making. (MJP)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Computer Uses in Education
Kerka, Sandra – 2001
Capstones are culminating experiences in which students synthesize subject-matter knowledge they have acquired, integrate cross-disciplinary knowledge, and connect theory and application in preparation for entry into a career. Capstone courses should be both a synthesis and a bridge to students' future after graduation. In career and technical…
Descriptors: Adoption (Ideas), Capstone Experiences, Case Studies, Classroom Techniques
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers