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Freitag, Richard Alan – 1974
The objective of this study was the development of a teaching model based on the concept and use of (non-simulation) games in the mathematics classroom. The game model was defined according to the organization described by Joyce and Weil. Six games were used in the study; each televised game session was preceded by a pre-test and followed by a…
Descriptors: Curriculum, Doctoral Dissertations, Experiential Learning, Games
Peer reviewed Peer reviewed
Schlange, Lisa – Teaching and Change, 1995
"The Systemic Initiative for Montana Mathematics and Science," based on a successful Dutch nontraditional curriculum, was used by a mathematics teacher to help ninth graders apply previously learned skills. Creative learning modules provided hands-on experience and helped students carry concrete knowledge to more abstract levels,…
Descriptors: Creative Teaching, Experiential Learning, Foreign Countries, Grade 9
Levy, Margaret – 1994
This report examines how the "good practice" model of work-based learning (WBL) and its tools can be used with students having learning difficulties and disabilities. The model is a partnership model involving three prime partners: production professionals (employers), learning professionals (trainers and teachers), and the…
Descriptors: Education Work Relationship, Experiential Learning, Foreign Countries, Job Training
Solomon, Pearl G.; And Others – 1994
The Marie Curie Mathematics and Science Center at St. Thomas Aquinas College (New York), in a comprehensive effort to improve mathematics and science education, offers the Saturday Morning Search for Solutions enrichment program for area students in grades 7-12. The program is interdisciplinary, connecting technology and the study of societal…
Descriptors: College Faculty, College School Cooperation, Constructivism (Learning), Enrichment Activities