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Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Education Development Center, Inc., 2009
The world outside schools is changing rapidly with the advances of technology and economic requirements for a 21st-century global citizenry. Today, technology has moved into one's everyday life and is becoming a pervasive part of how one works, learns, and plays. Similarly, networked communications and computer technology have transformed the…
Descriptors: Influence of Technology, Quality of Life, Work Environment, Productivity