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Carl Boel; Tijs Rotsaert; Martin Valcke; Alexander Vanhulsel; Tammy Schellens – Education and Information Technologies, 2024
Students in secondary vocational education often have to learn and practice their skills in potentially dangerous situations, operating complex machinery or working in hazardous conditions. As a consequence, they need to be trained on how to work safely, to respect safety regulations, to wear protective gear and related equipment, to consider…
Descriptors: Instructional Design, Educational Research, Computer Simulation, Educational Games
Michael Yi-Chao Jiang; Morris Siu-Yung Jong; Ching-Sing Chai – Educational Technology & Society, 2024
Self-directed learning (SDL) is acknowledged as an effective language learning paradigm because learning a language is time-consuming. As language and literacy education is now embracing a more multimodal approach in writing instruction, teachers' multimodal technological, pedagogical, and content knowledge (TPACK) receives growing attention in…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Computer Simulation, Independent Study
Egea-Vivancos, Alejandro; Arias-Ferrer, Laura – E-Learning and Digital Media, 2021
The extension of technology in current society has encouraged teachers to introduce products based on VR and IVR in their classrooms, especially video games. In this paper the specific role of video games in cultural heritage and history teaching is analyzed. Moreover, the results of recent research on the application of video games in Secondary…
Descriptors: History Instruction, Instructional Design, Educational Games, Video Games
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Saunders, Danny; Crookall, David – Simulation/Games for Learning, 1985
Discusses some basic theoretical perspectives in second-language learning and draws tentative links with underlying themes and processes in simulation gaming. It is argued that the application of simulation gaming to second-language learning encourages learners to play with language symbols and enjoy themselves while learning. (Author/MBR)
Descriptors: Educational Games, Instructional Design, Play, Second Language Learning
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

Woodward, John; And Others – Journal of Special Education Technology, 1986
The review of four recent studies which examined the effects of instructional design variables in computer assisted instruction (drill and practice, tutorial, and simulation) for mildly handicapped secondary students found statistically significant differences for the experimental treatments in three of the studies indicating the importance of…
Descriptors: Computer Assisted Instruction, Drills (Practice), Instructional Design, Instructional Effectiveness
Hunt, Gary T. – 1972
The author examines how a simulation model relates to speech communication as an effective tool for high school and basic college speech courses. Pre-structured, teacher-structured, and spontaneous simulation games are discussed. The author concludes that regardless of which type of simulation strategy is employed, the post game discussion and…
Descriptors: College Instruction, Communication Skills, Educational Strategies, Instructional Design
Moskovis, L. Michael; McKitrick, Max O. – 1972
Outlined in this two-part document is a model for the implementation of a business-industry oriented program designed to provide high school seniors with updated training in the skills and concepts necessary for developing competencies in entry-level and second-level accounting jobs that involve accounts receivable, accounts payable, and payroll…
Descriptors: Accounting, Behavioral Objectives, Bookkeeping, Curriculum Development
Carnine, Douglas W. – 1987
This report summarizes a series of eight research studies related to the use of computer-assisted instruction (CAI) with mildly handicapped students at the junior high or high school level. Through videodisc and CAI the studies isolated the effects of the following design variables: (1) review cycles; (2) size of teaching sets; (3) explicit…
Descriptors: Computer Assisted Instruction, Drills (Practice), Educational Technology, Instructional Design
Merrill, M. David – Educational Technology, 2001
This instructional design looks at momentum in physics through railroading, to assist students in developing appropriate mental models that will enable them to solve problems relevant to the process or principle being taught. A PEAnet (process, entity, activity network) relationship enables an instructional visualization (simulation) in which…
Descriptors: Cognitive Processes, Instructional Design, Instructional Development, Instructional Innovation

Bayraktar, Sule – Journal of Research on Technology in Education, 2002
This meta-analysis investigated how effective computer-assisted instruction (CAI) is on student achievement in secondary and college science education when compared to traditional instruction. Results showed a small positive effect for CAI use when used in simulation or tutorial modes, with individual computer use, and when used as a supplement to…
Descriptors: College Science, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Nave, Gary; Zembrosky-Barkin, Patti – 1985
Designed to encourage and aid educators in developing interactive video software, this guide is an outgrowth of an interactive video research and demonstration project at the University of Oregon. Known as Project LIVE (Learning through Interactive Video Education), the objectives of the program were to: (1) develop interactive video courseware…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Drills (Practice)

van Ments, Morry; Brooks, Greg; Shirts, Garry; Jones, Ken – Simulation & Gaming, 1998
Includes testimonials to, and previously published articles by, Ken Jones on categories in simulation; simulations in secondary schools, reading instruction, and English-as-a-Second-Language; simulations as assessment tools; aspects of design; differences in race, gender, and perceived ability and performance; influence of national culture;…
Descriptors: Ability, Classification, Communication Skills, Cultural Differences
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