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Tobin, Joseph – Journal of Adolescent & Adult Literacy, 2001
Discusses why the Japanese term "otaku" (an obsession with the information exchanged via computers) is preferable to the American term "geek." Discusses a set of pedagogical beliefs and practices that geeks and otaku have in common, which are the antithesis of those of the typical U.S. high school. (SR)
Descriptors: Active Learning, Discovery Learning, Informal Education, Instructional Effectiveness
Peer reviewed Peer reviewed
Dreyfus, Tommy; Halevi, Tirza – Journal of Computers in Mathematics and Science Teaching, 1991
Discussed is the classroom suitability of an open learning computer microworld centered around families of quadratic equations that provides a framework for exploring questions about parabolas to establish the link between the graphical and the algebraic representations of quadratic equations. (JJK)
Descriptors: Algebra, Classroom Techniques, Computer Assisted Instruction, Discovery Learning
Peer reviewed Peer reviewed
Leutner, Detlev – Learning and Instruction, 1993
System-initiated adaptive advice and learner-requested nonadaptive background information were investigated in computer simulation game experiments with 64 seventh graders, 38 college students, and 80 seventh and eighth graders in Germany. Results are discussed in terms of theories of problem solving, intelligence, memory, and information…
Descriptors: Background, Cognitive Processes, College Students, Computer Assisted Instruction