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Isaias, Pedro, Ed.; Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed. – Cognition and Exploratory Learning in the Digital Age, 2020
This volume provides a comprehensive and contemporary depiction of the swift evolution of learning technologies and the innovations that derive from their deployment in school education. It comprises cases studies, research focused on emergent technologies and experiments with existing tools in a wide range of scenarios. The studies included in…
Descriptors: Educational Technology, Educational Innovation, Computer Uses in Education, STEM Education
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Levitsky, Ronald; Steffen, George – Social Studies, 1983
In this teacher developed simulation, secondary students, in the roles of justices and attorneys, bring to trial a selection of cases adjudicated by the U.S. Supreme Court. (RM)
Descriptors: Learning Activities, Legal Education, Secondary Education, Simulation
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Mahood, Wayne – Social Education, 1980
Presents details for a simulation game for a secondary social studies unit on immigration. Depending on the card a student holds, he may be allowed into the land of milk and honey, which in this game consists of graham crackers and milk. Discussion questions are included. (KC)
Descriptors: Immigrants, Learning Activities, Secondary Education, Simulation
Geeding, Dona – Journal of Business Education, 1976
Discusses a simple way to help accounting students understand the system-subsystem concept by adapting accounting simulations into subsystems (departments) which make up one system--the company. (TA)
Descriptors: Accounting, Business Education, Learning Activities, Office Practice
Constitutional Rights Foundation, Los Angeles, CA. – 1979
This manual contains learning activities to aid secondary teachers in clarifying and enriching the Scholastic materials "Living Law." The format of the manual includes a brief overview, background information, teacher instructions, and a description of each activity. Case studies, simulations, and role-playing activities are provided. Topics…
Descriptors: Case Studies, Crime, Justice, Learning Activities
Eastridge, Richard R. – Audiovisual Instr, 1970
Described is a means of involving high school students by making their history class into a simulated meeting of the United Nation's Security Council. (LS)
Descriptors: Educational Games, History Instruction, Learning Activities, Secondary Education
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Stoddard, Ann H. – Clearing House, 1981
Presents a simulation game on labor negotiations for secondary students. (SJL)
Descriptors: Collective Bargaining, Economics Education, Educational Games, Labor Relations
Katsch, Ethan; And Others – Law in American Society, 1974
A game based on a simulated plea bargaining leads to understanding of negotiation, compromise and decision-making skills as well as information about the criminal justice process. (Author/KM)
Descriptors: Class Activities, Court Litigation, Educational Games, Learning Activities
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Lane, Gerard – Perspectives in Education and Deafness, 1992
This article describes a simulation activity in which students with deafness were "sold" and treated as slaves for half a day. Evaluation indicated that the "slaves" developed deeply negative feelings about slavery as they experienced the physical labor and personal humiliation involved in slavery, and "masters" felt uncomfortable treating…
Descriptors: Deafness, Experiential Learning, Learning Activities, Secondary Education
Lazzeri, Joyce – 1980
Suitable for secondary school students, the workbook provides flowcharting activities to help students understand the logical steps used in problem solving. Before applying the flowcharting procedures to mathematical problems, students are first introduced to familiar non-mathematical problems such as sharpening a pencil or eating peanuts. Section…
Descriptors: Flow Charts, Learning Activities, Logical Thinking, Mathematics Instruction
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Cooley, Arthur P. – Journal of Environmental Education, 1974
In developing an environmental education program, the author suggests a problem-solving process that encourages student involvement. He lists several learning activities that illustrate the four instructional guidelines that he advocates. These guidelines include student involvement and initiation in community change as well as the development of…
Descriptors: Conservation Education, Environmental Education, Learning Activities, Problem Solving
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Garman, E. Thomas – Clearing House, 1979
The advantages and disadvantages of simulations in consumer education are summarized and guidelines presented to teachers on developing their own games. Four specific game topics are suggested. (SJL)
Descriptors: Consumer Education, Educational Games, Guidelines, Learning Activities
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Moore, Jamie W. – Social Studies, 1981
Describes a simulation game suitable for junior and senior high school students in history classes. The objective of the game, entitled "War or Peace," is to help students understand that similar events can be interpreted differently by different people. An exercise in writing history follows introduction of the game, explanation of rules, and…
Descriptors: History Instruction, Junior High School Students, Learning Activities, Secondary Education
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Jiang, Zhonghong; Potter, Walter D. – Journal of Computers in Mathematics and Science Teaching, 1994
Describes a simulation-oriented computer microworld named CHANCE used to overcome the limitations of physical materials for experiments in teaching and learning introductory probability. Results of a teaching experiment conducted with four middle school and high school students are discussed. (15 references) (LZ)
Descriptors: Computer Simulation, Intermediate Grades, Learning Activities, Mathematics Education
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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