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Rustam Shadiev; Qiwei Liang – Innovation in Language Learning and Teaching, 2024
Augmented Reality (AR) has gained significant attention in the field of language learning. This study conducted a systematic review of research on AR-supported language learning published between 2008 and 2022. Thirty articles were selected based on specific inclusion and exclusion criteria, and analyzed using an analytical framework with the…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Handheld Devices
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Comas-Quinn, Anna, Ed.; Beaven, Ana, Ed.; Sawhill, Barbara, Ed. – Research-publishing.net, 2019
Learners are increasingly accessing free online and open resources, tools, and spaces where they can develop their language skills beyond the classroom, alone, or in collaboration with others, and often whilst engaging in purposeful and enjoyable activities. Teachers need to find ways to explore and connect these activities productively with the…
Descriptors: Case Studies, Open Educational Resources, Second Language Instruction, Secondary Education
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
Saunders, Danny; Crookall, David – Simulation/Games for Learning, 1985
Discusses some basic theoretical perspectives in second-language learning and draws tentative links with underlying themes and processes in simulation gaming. It is argued that the application of simulation gaming to second-language learning encourages learners to play with language symbols and enjoy themselves while learning. (Author/MBR)
Descriptors: Educational Games, Instructional Design, Play, Second Language Learning
Hughes, Jean S. – 1979
A teacher's experiences in acquiring realia (mostly food-related) for her junior high school French classes are described. The collection of realistic props proved to be both a small adventure in itself and the source of a rewarding change in classroom instruction. The use of a simulated store, in which students bought and sold the imitation food,…
Descriptors: Course Descriptions, Food, French, Instructional Innovation
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Carton-Caprio, Dana – Modern Language Journal, 1975
A shopping exercise for the foreign language classroom is described. In this exercise, students contribute unused items, "money" is provided, and the students then set up stores and buy and sell the items. (RM)
Descriptors: Class Activities, Educational Games, French, Higher Education
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Legenhausen, Lienhard; Wolff, Dieter – System, 1990
Describes the results of a research project that tested computer assisted language teaching/learning programs in everyday classroom situations. The evaluative principles and the selection of the programs evaluated are discussed, and the applied techniques borrowed from cognitive psychology in the evaluation of text manipulation programs of the…
Descriptors: Computer Assisted Instruction, Computer Software, Instructional Material Evaluation, Media Selection
Sabo, George, III; Restrepo, Luis Fernando; Jones, Linda – 2000
This CD-ROM provides interactive, multimedia software that enables students to investigate many aspects of Native American and European encounters in the Mississippi Valley through study of original historical sources, including texts, maps, artworks, and archaeological finds. The Lower Mississippi Valley was chosen as the study area because of…
Descriptors: American Indians, Curriculum Enrichment, Ethnic Groups, Higher Education
Mitchell, Rosamond – 1988
The first two stages of a research project on the teaching of second languages in Scotland using the communicative approach are reported. In the first stage, 59 language teachers in 20 schools were interviewed concerning their understanding of the notion of communicative competence and its development in the classroom. In the second stage, French…
Descriptors: Case Studies, Class Activities, Classroom Communication, Classroom Research
Omaggio, Alice C. – 1978
This paper presents some of the materials available for games and simulation activities in the foreign language classroom and organizes the materials in terms of their usefulness for reaching specific instructional objectives. The list of games and simulations represents a wide variety of activities that can be used in the development of various…
Descriptors: Chinese, Class Activities, Comprehension, Culture
Lafayette, Robert C. – 1978
The cultural options available to teachers, strategies and techniques dealing with the inclusion of culture in the course, and severe pedagogical and culture-specific sources are discussed here. As a guide toward better understanding and evaluation of cultural options and strategies, twelve student-oriented cultural goals are listed. In order to…
Descriptors: Classroom Techniques, Course Content, Cross Cultural Training, Cultural Awareness
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers