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Showing 1 to 15 of 134 results Save | Export
Southgate, Erica – Routledge, Taylor & Francis Group, 2020
"Virtual Reality in Curriculum and Pedagogy" explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed…
Descriptors: Computer Simulation, Technology Integration, Secondary Education, Secondary School Science
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Binek, Slawomir; Kimla, Damian; Jarosz, Jerzy; Styc, Krysztof – Physics Education, 2018
In this article a new authorial EduPython application is presented. It is an online tool that supports the teaching of physics using a problem-solving method. It gives the teacher an opportunity to collect data that students send using their smartphones. The application uses the data to produce a collective answer of all the students which gives…
Descriptors: Computer Simulation, Interaction, Physics, Secondary Education
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Bellocchi, Alberto – Teaching Science, 2012
In this article, I present my experience with integrating an alternate reality gaming (ARG) framework into a pre-service science teacher education course. My goal is to provide an account of my experiences that can inform other science education practitioners at the tertiary and secondary levels that wish to adopt a similar approach in their…
Descriptors: Science Education, Preservice Teacher Education, Education Courses, Simulation
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Sepe, Stephen – Journal of Computers in Mathematics and Science Teaching, 1988
Reports on a process which allows active study of mutating the characteristics of a population of organisms. States that the program, written in C, should run on a MS/DOS system with 640K; CGA is required for graphics output. Describes implementation procedures and two examples using the program. (RT)
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Evolution
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Bery, Julia – Journal of Biological Education, 1985
Describes a demonstration designed to help students better understand the response of plant and animal cells to hypotonic solutions. The demonstration uses a balloon inside a flexible, thin-walled cardboard box. Air going in corresponds to water entering by osmosis, and, like real cells, if stretched enough, the balloon will burst. (DH)
Descriptors: Biology, Botany, Cytology, Demonstrations (Educational)
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Porter, John R. – American Biology Teacher, 1988
Demonstrates the magnitude of an extinction event by using a simulation to illustrate the massive nature of the loss of a family and the number of species that perish to achieve that result. (RT)
Descriptors: Biological Sciences, Biology, Ecology, Evolution
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Cai, Yiyu; Lu, Baifang; Zheng, Jianmin; Li, Lin – Simulation & Gaming, 2006
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring…
Descriptors: Computer Simulation, Biochemistry, Foreign Countries, High Schools
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Smith, D. J. – Journal of Biological Education, 1975
Describes a simulation exercise for the teaching of taxonomy which involves studying drawings of members of an imaginary phylum. The use of this material can lead to an understanding of relationships, classification, taxonomic strategies, polymorphism, variation, and evolution. (Author/GS)
Descriptors: Biology, Classification, College Science, Higher Education
Borst, Richard Alan – 1986
The problem of this study was to develop, validate, and establish the reliability of a computer simulation which would: (1) distinguish between concrete and formal thinking patterns related to control of variables; (2) be easily administered to a class of secondary school age subjects; (3) preserve the interactive aspects of the Piagetian task;…
Descriptors: Cognitive Processes, Computer Simulation, Piagetian Theory, Reliability
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Barker, Frederick L.; Fredericks, Robert J. – Journal of Chemical Education, 1977
Describes seven computer simulations of laboratory experiments that allow students to direct experiments, make observations, and record data. (MLH)
Descriptors: Chemistry, Computer Assisted Instruction, Instruction, Laboratory Experiments
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Krockover, Gerald H.; Odden, Thomas D. – Science Teacher, 1977
Suggested are activities using a Polaroid camera to illustrate the capabilities of remote sensing. Reading materials from the National Aeronautics and Space Administration (NASA) are suggested. Methods for (1) finding a camera's focal length, (2) calculating ground dimension photograph simulation, and (3) limiting size using film resolution are…
Descriptors: Aerospace Education, Instructional Materials, Photography, Science Activities
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Reid, N. – Education in Chemistry, 1976
Suggests the use of simulations, games, and case studies to make chemistry more appealing and interesting to secondary level students who range greatly in motivation and aptitude. (MLH)
Descriptors: Case Studies, Chemistry, Educational Games, Instruction
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Angus, J. W. – Australian Science Teachers Journal, 1977
Describes a driving condition simulator which measures reaction time. (SL)
Descriptors: Driver Education, Educational Equipment, Science Education, Secondary Education
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Freeman, J.; Allen, J. – Physics Education, 1982
Telecom link is a structured design exercise concerned with building a telecommunications link between London and Amsterdam. Designed for A-level physics, the simulation requires a minimum of 10 hours. Aims of the exercise, design specifications and technical aspects, and summaries of four possible technologies used in the simulation are…
Descriptors: Physics, Science Activities, Science Education, Science Instruction
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Wold, Allen L.; Hunter, C. Bruce – Science Activities, 1982
Program listing for a computer game on kinematics is provided. Documentation for the listing (in Microsoft BASIC) and rationale for using computer games in the classroom are also provided. (JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Microcomputers
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