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Ormandy, Elisabeth; Schwab, Janella C.; Suiter, Samantha; Green, Nicole; Oakley, Janice; Osenkowski, Pamela; Sumner, Christine – American Biology Teacher, 2022
Animal dissection is practiced to varying degrees around the world and is particularly prevalent in North America throughout all levels of education. However, a growing number of studies suggest that nonanimal teaching methods (NAMs) (e.g., virtual anatomy tools and three-dimensional models) are better for achieving learning goals compared to…
Descriptors: Animals, Laboratory Procedures, Teaching Methods, Computer Simulation
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Okada, Alexandra; Kowalski, Raquel Pasternak Glitz; Kirner, Claudio; Torres, Patrícia Lupion – Interactive Learning Environments, 2019
Responsible Research and Innovation (RRI) is a contemporary approach to promote science with and for society for aligning scientific innovations with societal needs. Literature about education for RRI is limited because it is not a widespread practice at the moment. To explore this gap, this study examines teachers' views about a novel inquiry…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Computer Simulation
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Isaias, Pedro, Ed.; Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed. – Cognition and Exploratory Learning in the Digital Age, 2020
This volume provides a comprehensive and contemporary depiction of the swift evolution of learning technologies and the innovations that derive from their deployment in school education. It comprises cases studies, research focused on emergent technologies and experiments with existing tools in a wide range of scenarios. The studies included in…
Descriptors: Educational Technology, Educational Innovation, Computer Uses in Education, STEM Education
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Hoyle, Joe – Journal of Business Education, 1975
The teacher developed audit simulation takes the student away from the textbook into the real work situation. (BP)
Descriptors: Accounting, Bookkeeping, Business Education, Business Skills
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Tanner, Thomas – Social Education, 1976
Describes a simple simulation for teaching secondary students about nuclear power as a source of energy by having them role play various interest groups. Game rules, including division of class members into four interest groups, are described. The author suggests eight references that would be useful for the simulation. (Author/DB)
Descriptors: Class Activities, Decision Making Skills, Energy, Role Playing
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Blachford, Kevin R. – Geographical Education, 1975
Considers the effects of simulation games on student motivation, concept development, attitudes, values, social skills, and classroom conditions and organization. The conclusion is that simulation is a useful technique which can contribute to the achievement of some of the objectives of geographical education. For journal availability, see SO 505…
Descriptors: Concept Formation, Educational Games, Educational Objectives, Evaluation
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Makela, Lee A. – History Teacher, 1978
Describes and gives a resource bibliography for a simulation on the "fall" of China to communism in 1949. By staging a mock senatorial investigation, students learn (1) how the Chinese Communist Party rose to power, (2) how facts can be manipulated in various ways, and (3) how to perform research and analysis of written material. (Author/AV)
Descriptors: Communism, Educational Resources, Higher Education, History Instruction
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Branwyn, Gareth – Futurist, 1986
Role-playing games and simulations offer revolutionary ways to learn and solve problems. Some games/simulations that can be used to explore and evaluate possible futures are described. The future of educational games is also discussed. (RM)
Descriptors: Computers, Educational Games, Futures (of Society), Higher Education
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Miller, Darcy E. – Teaching Exceptional Children, 1994
The functional skills activity, "On Your Own," provides an opportunity for adolescents with mild disabilities to apply cognitive and academic skills in the program's four phases (choosing a career, finding an apartment, furnishing the apartment, and learning to budget) involve direct instruction, hands-on activities, small-group discussions, and…
Descriptors: Budgeting, Career Choice, Independent Living, Learning Activities
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Domaracki, Joseph W.; Lyon, Steven R. – Research in Developmental Disabilities, 1992
This study, which involved training four young adults with moderate or severe mental retardation on housekeeping and janitorial work skills, found that simulation instruction based on general case methodology can be used to teach complex sequences, that naturalistic instruction seemed more efficient than simulation instruction, and that neither…
Descriptors: Cleaning, Generalization, Housekeepers, Instructional Effectiveness
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Brown, Scott W.; Boyer, Mark A.; Mayall, Hayley J.; Johnson, Paula R.; Meng, Lin; Butler, Michael J.; Weir, Kimberly; Florea, Natalie; Hernandez, Magnolia; Reis, Sally – Instructional Science, 2003
Describes the GlobalEd project, which employs a technology-rich environment for high school students to participate in a simulation of international relations and negotiation via the Internet. Reports participants' changes in academic and technology self-efficacy skills and the use of educational technology and discusses results in terms of…
Descriptors: Cognitive Processes, Educational Technology, Gender Issues, International Relations
California State Univ., Los Angeles. National Dissemination and Assessment Center. – 1982
The booklet is part of a grade 10-12 social studies series produced for bilingual education. The series consists of six major thematic modules, with four to five booklets in each. The interdisciplinary modules are based on major ideas and designed to help students understand some major human problems and make sound, responsive decisions to improve…
Descriptors: Bilingual Instructional Materials, Capitalism, Change Strategies, Cultural Context
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Rivers, Robert H.; Vockell, Edward – Journal of Research in Science Teaching, 1987
This study investigated the effectiveness of computer simulations for enhancing the problem solving skills of high school students. Summaries of three related studies are presented. Results indicate that the computerized simulations enabled students to master the objectives of a biology course as effectively as traditional methods. (ML)
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Gaudart, Hyacinth – 1990
A study investigated the use of drama activities in English-as-a-Second-Language (ESL) instruction in Malaysia. Instruction occurred over an extended period of time and involved over 300 teachers, with a wide range of training and experience, in secondary and higher education institutions. Students were low-level, intermediate, or advanced…
Descriptors: Class Activities, Classroom Techniques, Dramatics, English (Second Language)
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