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Timothy H. Lehmann – Mathematics Education Research Journal, 2024
The aim of this study is to examine how algorithmatizing tasks engage mathematics students in algorithmic thinking. Structured, task-based interviews were conducted with eight Year 12 students as they completed a sequence of algorithmatizing tasks involving maximum flow problems. A deductive-inductive analytical process was used to first classify…
Descriptors: Secondary School Mathematics, Secondary School Students, Grade 12, Mathematics Instruction
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Athanasios Christopoulos; Stylianos Mystakidis; Justyna Kurczaba; Mikko-Jussi Laakso; Chrysostomos Stylios – International Journal of Science and Mathematics Education, 2024
Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of flow/immersion during games, this has not yet been established. The aim of the current study is to verify if immersion indeed is associated with mathematical skills improvement when using a…
Descriptors: Computer Simulation, Educational Games, Mathematics Skills, Mathematics Achievement
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Hiroto Namihira – IGI Global, 2024
Academic scholars face a difficult challenge when attempting to grasp the intricate world of mathematics. The complexity of mathematical concepts often lies hidden beneath layers of formulas and procedures, obscuring their true essence. Traditional educational resources often fall short in conveying the profound meaning behind these concepts,…
Descriptors: Information Technology, Visual Aids, Mathematics Education, Technology Uses in Education