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Peer reviewedCollister, Larew M.; McCabe, Thomas R. – Mathematics Teacher, 1973
Using the computer to calculate the probability that a quadratic equation will factor over the integers is discussed. (DT)
Descriptors: Algebra, Computer Programs, Instruction, Mathematics Education
Oglesby, Mac – Calculators/Computers Magazine, 1978
A computer program for PET users is presented that simulates a probability machine. (MP)
Descriptors: Computer Programs, Computers, Games, Instructional Materials
Peer reviewedAustin, Joe Dan – Two-Year College Mathematics Journal, 1976
A variation of the classical birthday problem is considered. A BASIC program is included in the article. (DT)
Descriptors: College Mathematics, Computer Programs, Higher Education, Mathematics
Peer reviewedGinther, John L.; Ewbank, William A. – Mathematics Teacher, 1982
The problem deals with calculating the probability that two or more students in a given class have the same birthday. A sample of an experiment that can be carried out by hand in a class is first noted. A program written in BASIC and a sample run is then presented. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Enrichment, Mathematics Instruction
Peer reviewedCollis, Betty – Mathematics Teacher, 1982
Details of an 18-lesson unit of instruction that has been used successfully with eighth-, ninth-, and tenth-grade classes are presented. Each lesson centers around individual computer programs written in Applesoft BASIC. Copies of two programs are provided, and ways to acquire the other 16 are noted. (MP)
Descriptors: Computer Programs, Mathematical Enrichment, Mathematics Instruction, Microcomputers
Peer reviewedMathers, Jolly – Mathematics Teacher, 1976
Queuing theory is explored by considering a simple example and by simulation with a computer. Sample BASIC computer programs are included. (DT)
Descriptors: Computer Programs, Elementary Secondary Education, Instruction, Mathematical Models
Peer reviewedKimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models
Peer reviewedGamble, Andy – Journal of Computers in Mathematics and Science Teaching, 1982
Discusses a short computer program used in teaching the random (RND) function in the BASIC programming language. Focuses on the mathematical concepts involved in the program related to elementary probability. (JN)
Descriptors: College Mathematics, Computer Programs, Computer Science Education, High Schools
Peer reviewedWoodward, Ernest; Ridenhour, Jim R. – Mathematics Teacher, 1982
The problem involves randomly breaking a stick into three pieces and using the pieces to form a triangle. The probability of getting a triangle is calculated using four different solution methods. Two unique problem interpretations are noted, and one solution method involves a BASIC program. (MP)
Descriptors: Computer Programs, Geometric Concepts, Instructional Materials, Mathematical Enrichment
Peer reviewedTravers, Kenneth J.; Gray, Kenneth G. – Mathematics Teacher, 1981
Some activities designed around the Monte Carlo method of solving probability problems are described. The instructional applications of this method involve physical models or simple BASIC computer programs. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Models, Mathematics Instruction
Piele, Donald T. – Creative Computing, 1981
Several BASIC computer programs designed to illustrate concepts in probability are presented. The programs are geared for the Apple II computer, but most samples are adaptable to other systems. (MP)
Descriptors: College Mathematics, Computer Programs, Higher Education, Learning Activities
Peer reviewedRidenhour, Jim R.; Woodward, Ernest – Mathematics Teacher, 1984
The probability of winning the contest was analyzed, with the mathematical solution and a computer simulation given. A flowchart and computer program are both included. (MNS)
Descriptors: Computer Programs, Computer Simulation, Flow Charts, Games
Exner, Robert; And Others – 1973
The sixteen chapters of this book provide the core material for the Elements of Mathematics Program, a secondary sequence developed for highly motivated students with strong verbal abilities. The sequence is based on a functional-relational approach to mathematics teaching, and emphasizes teaching by analysis of real-life situations. This text is…
Descriptors: Algorithms, Computer Programs, Computer Science Education, Curriculum
Watson, F. R. – 1980
This collection of documents promotes simulation as an attractive topic in mathematics instruction that provides game-like activities likely to interest pupils, by illustrating the important ideas of probability and showing how mathematical models can be used in practical problems clearly relevant to everyday life. While computer programs written…
Descriptors: College Mathematics, Computer Oriented Programs, Computer Programs, Discovery Learning


