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Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games
Visser, Talitha C.; Coenders, Fer G. M.; Terlouw, Cees; Pieters, Jules M. – Professional Development in Education, 2012
Schools are increasingly integrating multidisciplinary education into their programmes. The Minister of Education, Culture and Science has introduced a new, integrated science subject in secondary education in the Netherlands, called Nature, Life and Technology (NLT). This research note describes the design of a generic model for a professional…
Descriptors: Curriculum Design, Foreign Countries, Professional Development, Program Design
Watts, Mike, Comp.; Michell, Mick, Comp. – 1987
The intention of this guide is to consider the concepts, skills, facts, and attitudes of science which are taught in school; explore how content might be chosen; argue for a reduction in curriculum content; suggest major topics for science teaching; use examples to illustrate aspects of science content; and consider some of the implications of…
Descriptors: Curriculum Development, Educational Improvement, Elementary Secondary Education, Foreign Countries