Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Addictive Behavior | 3 |
Foreign Countries | 3 |
Gender Differences | 3 |
Grade 6 | 3 |
Grade 7 | 3 |
Grade 8 | 3 |
Instructional Program… | 3 |
Secondary School Students | 3 |
Computer Games | 2 |
Grade 5 | 2 |
Attitudes | 1 |
More ▼ |
Author
Dogan, Ezgi | 1 |
Emiroglu, Bulent Gursel | 1 |
Erdogmus, Yasemin Kahyaoglu | 1 |
Kiliç Çakmak, Ebru | 1 |
Kurt, Adile Askim | 1 |
Mehmet Imamoglu | 1 |
Mehmet Oktay Kablan | 1 |
Mihci Türker, Pinar | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Secondary Education | 3 |
Elementary Education | 2 |
Grade 6 | 2 |
Grade 7 | 2 |
Grade 8 | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Grade 5 | 1 |
Audience
Location
Turkey | 2 |
Turkey (Ankara) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mehmet Oktay Kablan; Mehmet Imamoglu – Journal of Education in Science, Environment and Health, 2024
The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys and 226 girls, participated in the study…
Descriptors: Emotional Response, Eating Habits, Secondary School Students, Grade 5
Mihci Türker, Pinar; Kiliç Çakmak, Ebru – Computers in the Schools, 2019
Cyber wellness includes the knowledge, skills, and values geared toward the protection of Internet users as well as proper and responsible technology use. Using the survey method, this study investigated the cyber wellness awareness of secondary school students and teachers as well as parents' perceptions of their children's cyber wellness. Six…
Descriptors: Foreign Countries, Wellness, Secondary School Students, Secondary School Teachers
Kurt, Adile Askim; Dogan, Ezgi; Erdogmus, Yasemin Kahyaoglu; Emiroglu, Bulent Gursel – World Journal on Educational Technology: Current Issues, 2018
The computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was…
Descriptors: Computer Games, Addictive Behavior, Secondary School Students, Student Surveys