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Sahin, Adam; Wright, Kimberly B.; Waxman, Hersh C. – International Journal of Science Education, 2023
The purpose of this study is to investigate how Harmony Public Schools' (HPS) ' Class of 2024 high school students' current selves (high school experience, math and science efficacy, parent, and teacher expectations) affect to possible future selves (i.e. choosing a science, technology, engineering, and mathematics [STEM]-major in college). 1464…
Descriptors: Secondary School Students, STEM Education, Intention, Majors (Students)
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Chin, Doris B.; Blair, Kristen P.; Schwartz, Daniel L. – Technology, Knowledge and Learning, 2016
In partnership with both formal and informal learning institutions, researchers have been building a suite of online games, called choicelets, to serve as interactive assessments of learning skills, e.g. critical thinking or seeking feedback. Unlike more traditional assessments, which take a retrospective, knowledge-based view of learning,…
Descriptors: Educational Games, Computer Games, Selection, Problem Solving
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Zhang, Zhihui Helen; Linn, Marcia C. – International Journal of Science Education, 2013
Dynamic visualizations can make unseen phenomena such as chemical reactions visible but students need guidance to benefit from them. This study explores the value of generating drawings versus selecting among alternatives to guide students to learn chemical reactions from a dynamic visualization of hydrogen combustion as part of an online inquiry…
Descriptors: Chemistry, Science Instruction, Visual Aids, Freehand Drawing
Education Development Center, Inc., 2009
The world outside schools is changing rapidly with the advances of technology and economic requirements for a 21st-century global citizenry. Today, technology has moved into one's everyday life and is becoming a pervasive part of how one works, learns, and plays. Similarly, networked communications and computer technology have transformed the…
Descriptors: Influence of Technology, Quality of Life, Work Environment, Productivity