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Yao, Xiaofang – International Journal of Multilingualism, 2023
The field of linguistic landscape has rarely engaged with the growing number of metrolingual practices brought about by online digital spaces. This paper examines the online linguistic landscape of social media platforms, which presents a spatial repertoire of innovative semiotic affordances. Adopting an online ethnographic approach consisting of…
Descriptors: Multilingualism, Computer Mediated Communication, Semiotics, Language Usage
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Tagg, Caroline; Lyons, Agnieszka – International Journal of Multilingualism, 2021
This article advances thinking around the semiotic repertoire by exploring how resources are negotiated in the course of interactions mediated by mobile messaging apps, and how this process of co-constructing repertoires is shaped by the affordances and constraints of the virtual spaces in which these interactions take place. Drawing on…
Descriptors: Computer Mediated Communication, Females, Computer Software, Semiotics
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Budairi, Ahmad – English Language Teaching Educational Journal, 2022
The purpose of this research is to investigate the practice of intertextuality of Farah (pseudonym) a 20-year-old female university student who engaged in a variety of culturally shaped digital literacy practices. In particular, it seeks to elucidate how Farah's practice of intertextuality serves as a semiotic mediation for her exercise and…
Descriptors: Self Concept, Semiotics, Digital Literacy, English (Second Language)
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Han, Yanmei – International Journal of Multilingualism, 2020
This study examines the language practices of Chinese visiting scholars on WeChat and explores the representational meanings of their translanguaging practices. An ethnographic approach combining with systematic observation, WeChat screenshot data and interviews with Chinese visiting scholars is adopted to get hold of the richness of situated…
Descriptors: Code Switching (Language), Multilingualism, Second Languages, Semiotics
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Vazquez-Calvo, Boris; Zhang, Leticia Tian; Pascual, Mariona; Cassany, Daniel – Language Learning & Technology, 2019
Fan practices involving translation open up opportunities to explore language learning practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan translation and language learning. We consider the cases of Selo (an English-Spanish translator of games), Nino (a Japanese-Catalan fansubber of anime, and Alro (an…
Descriptors: Translation, Computer Games, Video Technology, Japanese