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Oyserman, Daphna; Dawson, Andrew – Journal of Experimental Education, 2021
We build on identity-based motivation theory to integrate research on in-person and virtual learning environments so that we can articulate which features of virtual learning environments are likely to support or impede learning and identity exploration. Although students experience their identities as stable anchors for meaning-making and action,…
Descriptors: Transformative Learning, Learner Engagement, Self Concept, Learning Processes
Lewis, Melissa L. – ProQuest LLC, 2009
Two theories guide two very different ideas about learning. Social cognitive theory (Bandura, 1977, 1989) places the greater emphasis on observational learning, or learning by watching a model produce a behavior before doing it oneself. Other researchers purport that experiential learning, or learning by doing, results in stronger learning (Kolb,…
Descriptors: Video Games, Self Efficacy, Observational Learning, Identification
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Lindberg, Dormalee, H. – Childhood Education, 1974
Offers activities for the classroom based on these premises: children should feel valued as individuals; a positive self-concept promotes cognitive growth; enjoyable learning is retained longer; games provide necessary repetition for retention and transfer; and self-evaluation enhances learning. (ED)
Descriptors: Art Activities, Class Activities, Classroom Environment, Educational Games
Weinstein, Gerald, Ed.; Fantini, Mario D., Ed. – 1970
Professionals as well as parents will find here an argument and model for implementing humanistic education in public schools at all levels. Steming from the Elementary School Teaching Project by the Ford Foundation which found that the student's feelings influence his ability to learn, this book attempts to develop a model which will utilize the…
Descriptors: Adjustment (to Environment), Affective Behavior, Affective Objectives, Behavioral Objectives