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Laverne Heather DaCosta – ProQuest LLC, 2021
The digital revolution of over twenty years has shifted how society communicates and the cellphone has become the most popular communication tool among adolescents. Consequently, cellphone use in the 21st century has extended to the classroom, and many educators are overwhelmed by students' unauthorized cellphone use. Researchers suggested…
Descriptors: High School Seniors, Handheld Devices, Synchronous Communication, Attention Control
Liu, Hongrui; Yao, Meilin; Li, Ruoxuan; Zhang, Lifan – Educational Psychology, 2020
Regulatory focus may shape the manner in which students perceive and respond to learning environments and then further influence their attitudes and behaviors. In the current study, 1487 adolescents in China were surveyed to illuminate the relationship between regulatory focus and learning engagement. The results showed that promotion focus was a…
Descriptors: Correlation, Learner Engagement, Self Efficacy, Adolescent Development
Mahalingam, Ramaswami; Rabelo, Verónica Caridad – Journal of Transformative Education, 2019
How do emerging adults experience mindfulness and compassion? The goals of this study were to (1) evaluate the effectiveness of a mindfulness curricular intervention and (2) examine how students interpreted their experience. We delivered a mindfulness curriculum to 24 college students who meditated twice a week for 7 weeks. Students completed a…
Descriptors: Undergraduate Students, Metacognition, Attention Control, Instructional Effectiveness
Ricard, Richard J.; Lerma, Eunice; Heard, Courtney C. C. – Journal for Specialists in Group Work, 2013
This study explored the impact of a 4-week skills group intervention based on the principles of Dialectical Behavior Therapy (DBT) with a sample of adolescents attending a Disciplinary Alternative Education Program. This article provides a session-by-session overview of activities adapted from DBT-specified training modules of mindfulness,…
Descriptors: Counseling Techniques, Intervention, Nontraditional Education, Behavior Modification
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games
Xu, Jianzhong – School Community Journal, 2009
The aim of this study was to examine whether student achievement and school location may influence a range of homework management strategies. The participants were 633 rural and urban students in Grade 8. These homework management strategies include: (a) setting an appropriate work environment, (b) managing time, (c) handling distraction, (d)…
Descriptors: Middle School Students, Homework, Urban Schools, Rural Schools
Hymowitz, Ellen; Daar, Lisa – Perspectives for Teachers of the Hearing Impaired, 1988
Therapeutic games were invented or adapted to assist in counseling deaf children with emotional or behavioral difficulties. The games dealt with assertiveness, giving/receiving compliments, problem-solving, being a friend, self-control, and paying attention. The games helped in overcoming: negative attitudes toward counseling, communication…
Descriptors: Assertiveness, Attention Control, Behavior Problems, Childrens Games