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Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
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Liu, Yiming; Sun, Jerry Chih-Yuan; Chen, Ssu-Kuang – Interactive Learning Environments, 2023
This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL)…
Descriptors: Computer Simulation, Maps, Telecommunications, Handheld Devices
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Khlaisang, Jintavee; Songkram, Noawanit; Huang, Fang; Teo, Timothy – Interactive Learning Environments, 2023
The current study examines antecedents to teachers' behavioral intentions to use smart technologies in Thailand based on the technology acceptance model. 825 primary school teachers participated in a survey consisting of 11 constructs: perceived usefulness, perceived ease of use, attitude towards use, behavioral intention, peer influence,…
Descriptors: Foreign Countries, Teacher Attitudes, Telecommunications, Handheld Devices