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Kelsey S. Bitting; Jessica A. Merricks – Environmental Education Research, 2025
Undergraduates often express that they feel powerless to help solve important challenges such as climate change and environmental degradation, consistent with the broader phenomena of ecoparalysis. Viewed through value-expectancy frameworks for motivation, value for an outcome and self-efficacy to achieve it lead to goals, which motivate…
Descriptors: Undergraduate Students, Environmental Education, Problem Solving, Climate
Rebecca Sorsen – ProQuest LLC, 2024
In the first part, we investigate Birman, Ko, and Lee's left canonical form of a braid and give a new diagrammatic approach. We use the left canonical form to characterize almost strongly quasipositive braids. In the second part, we investigate students' confidence in mathematics and problem solving skills. Every math instructor has heard students…
Descriptors: Mathematics Instruction, Problem Solving, Teaching Methods, Self Efficacy
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Orakci, Senol – Psychology in the Schools, 2023
This study investigates the structural relationship among academic motivation, academic self-efficacy (ASE), problem solving skills (PSS), creative thinking skills (CRTS), and critical thinking skills (CTS). Structural Equation Model was utilized to compute the relationships between these variables. The sample of the study was comprised of 575…
Descriptors: Preservice Teachers, Foreign Countries, Learning Motivation, Academic Achievement
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen – Journal of Educational Computing Research, 2022
Scholars believe that computational thinking is one of the essential competencies of the 21st century and computer programming courses have been recognized as a potential means of fostering students' computational thinking. In tradition instruction, PFCT (problem identification, flow definition, coding, and testing) is a commonly adopted procedure…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
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Williams, Keith; Williams, Hefin – Educational Review, 2021
Nine English primary schools piloted homework tasks that utilised mathematical problems set in "everyday" contexts to generate specific forms of parental involvement in children's learning and, as a result, make mathematics homework enjoyable. Homework is pedagogically and socioculturally significant because of the effect it has on…
Descriptors: Foreign Countries, Elementary School Students, Mathematics Skills, Problem Solving
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Mou, Tsai-Yun – Asia-Pacific Education Researcher, 2020
This study investigated college students' experiences with project-based learning in 3D design, specifically for 3D modeling. A total of 49 college students from a Visual Arts program participated in this study. By implementing a project-based assignment throughout one semester, each student was responsible for completing his or her proposed…
Descriptors: College Students, Student Projects, Active Learning, Visual Arts
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Awofala, Adeneye Olarewaju; Sopekan, Oludola Sarah – Journal of Research and Advances in Mathematics Education, 2020
One construct that lies in between the cognitive and affective domains of mathematics education is belief and this concept is rarely investigated in the Nigerian mathematics education community. Thus, an investigation of early-years future teachers' mathematical beliefs as determinants of performance in primary mathematics within the blueprint of…
Descriptors: Preservice Teachers, Performance Factors, Elementary School Mathematics, Beliefs
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Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
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Marimuthu, Mudaray; Kumar, Deepak; Chhagan, Mishaan – African Journal of Research in Mathematics, Science and Technology Education, 2020
Software is a vital resource for modern life. For software to be successful, programming skills are of the utmost importance. These skills are used both by programmers and also by systems analysts and designers during the phases of software development. Therefore, both technical and non-technical stakeholders within the software development…
Descriptors: Computer Science Education, Business Administration Education, Computer Software, Programming
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Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis
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Khamparia, Aditya; Pandey, Babita; Mishra, Brijendra Pratap – Education and Information Technologies, 2020
In conventional classroom driven instructor training, disabled student achieved low personality & motivation, more mental load due to lack of practical learning and unsuitable usage of learning material through different simulated contexts. Therefore, intent of proposed study is to integrate microworld game-based learning to different learning…
Descriptors: Students with Disabilities, Game Based Learning, Physical Disabilities, Elementary School Students
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González, Antonio; Fernández, María-Victoria Carrera; Paoloni, Paola-Verónica – Journal of Research in Science Teaching, 2017
Recent research on achievement in science asserts that motivation, emotion, and metacognition are important driving forces for learning. This study sought to examine the relationships between two physics class emotions (hope and anxiety), their motivational predictors (instrumentality and self-efficacy), and their effects on metacognitive problem…
Descriptors: Psychological Patterns, Anxiety, Physics, Learning Motivation
K., Abdul Gafoor; Kurukkan, Abidha – Online Submission, 2016
Self-regulated learning is identified as a fruitful learning strategy as evidenced from the increase in the number of researches in academic self-regulation since year 2000. Knowing to manage one's own learning is helpful in attaining the goals. This analysis of literature on self-regulated learning focuses on the factors that affect…
Descriptors: Independent Study, Learning Strategies, Learning Motivation, Mathematics Education
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Al-Ghanim, Kaltham A.; Al-Maadeed, Mariam A.; Al-Thani, Noora Jabor – European Journal of Educational Sciences, 2014
Advanced and free learning environment coupled with the creative learning activities is assumed to be a motivational variable. In the present study, we applied an innovative learning strategy involving students in order to achieve positive impact on their attitude towards science, desire to learn science and future career choices. The study…
Descriptors: Secondary School Students, Student Attitudes, Student Research, Research Skills
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