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Moon, Tonya R.; Park, Sunhee – Journal for the Education of the Gifted, 2016
Recent research has shown that implementation of innovative programs at the classroom level continues to be a major challenge. The purpose of this study was to examine the types of modifications made during implementation of two curriculum units in two different setting types (i.e., self-contained, pull-out) to identify areas that should be…
Descriptors: English Instruction, Language Arts, Academically Gifted, Delivery Systems
Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games

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