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Sakr, Mona; Connelly, Vince; Wild, Mary – Journal of Research in Childhood Education, 2016
Digital technologies have the potential to offer new opportunities for children's expressive arts practices. Although adult expectations surround and shape children's visual art making on paper in the early years classroom, such expectations are not so established in relation to digital art making. So how do children make sense of digital art…
Descriptors: Young Children, Art Activities, Computer Graphics, Art Expression
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Alshenqeeti, Hamza – Advances in Language and Literary Studies, 2016
The increasing use of emojis, digital images that can represent a word or feeling in a text or email, and the fact that they can be strung together to create a sentence with real and full meaning raises the question of whether they are creating a new language amongst technologically savvy youth, or devaluing existing language. There is however a…
Descriptors: Computer Graphics, Visual Aids, Language Usage, Sociolinguistics
Yeh, Andy; Chandra, Vinesh – Mathematics Education Research Group of Australasia, 2015
Learning mathematics is a complex and dynamic process. In this paper, the authors adopt a semiotic framework (Yeh & Nason, 2004) and highlight programming as one of the main aspects of the semiosis or meaning-making for the learning of mathematics. During a 10- week teaching experiment, mathematical meaning-making was enriched when primary…
Descriptors: Programming, STEM Education, Mathematics Education, Semiotics
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Yavuz, Ilyas – International Journal of Mathematical Education in Science and Technology, 2010
This study examines how students in the early stages of learning about the concept of functions, describe a curve and, in particular, evaluate the appropriateness of their argument about the representation of a function. Students are offered a message game which is related to a curve drawn on a coordinate system, representing an "imaginary…
Descriptors: Mathematics Activities, Knowledge Representation, Mathematical Concepts, Computer Graphics
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Levonen, Jarmo J. – Machine-Mediated Learning, 1995
Proposes that a semiotic approach can be used as a supplementary method in assessing the denotations and connotations of the signs and their relationships in computer learning environments. Utilizes the semiotic framework to study visual images, especially how multiple, interactive, and manipulative statistical representations affect the…
Descriptors: Computer Assisted Instruction, Computer Graphics, Educational Environment, Semiotics
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Smith, Hazel; Dean, Roger T. – Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (IMEJ), 2002
Focuses on the way new technologies are shifting page-based notions of literature. Argues hyperlinking and animation allow for new kinds of textual structure and linguistic mobility. Suggests the merging of words, sound, and visual image within the domain of the computer can create new types of meaning through semiotic juxtaposition and exchange.…
Descriptors: Animation, Computer Graphics, Electronic Text, Hypermedia
Barnhurst, Kevin G. – 1987
Since visual knowledge of the specialties within graphics and photography is difficult to pinpoint because it is nonverbal and intuitive, graphics educators fall back on teaching technical expertise--the procedures and equipment used for newspapers, magazines, and television stations. For centuries visual knowledge was the realm of the unlettered,…
Descriptors: Aesthetic Education, Computer Assisted Instruction, Computer Graphics, Higher Education
Ma, Yan – 1995
The World Wide Web allows users to interact with a graphic interface to search information in a hypermedia and multimedia environment. Graphics serve as reference points on the World Wide Web for searching and retrieving information. This study analyzed the culturally constructed syntax patterns, or codes, embedded in the icons of library…
Descriptors: Computer Graphics, Computer Interfaces, Cultural Awareness, Hypermedia
Berger, Arthur Asa – 1989
Contemporary society is an "information society" where much of the information has a visual nature. This text uses semiotic and psychological concepts to help students gain understanding of how meaning is found in visual phenomena and how minds process images. Focus is upon mass media and popular culture. Theoretical discussions are…
Descriptors: Cartoons, Computer Graphics, Critical Viewing, Criticism
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Griffin, Robert E., Ed.; And Others – 1996
This document contains 47 selected papers from the 1995 International Visual Literacy Association (IVLA) conference. Topics include: the cultural significance of tombstone iconography; the predicted impact of multimedia on education and entertainment; the effects of digital imaging on the art of photography; visual representation of the structure…
Descriptors: Cognitive Processes, Computer Graphics, Curriculum Development, Elementary Secondary Education