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Showing all 13 results Save | Export
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Brandau, Nina; Alirezabeigi, Samira – Learning, Media and Technology, 2023
Using Critical Design (CD) and Participatory Design (PD) as analytical and normative vantage points, this contribution reflects on how characteristics of both approaches can be useful for a reflective and inclusive engagement with educational technology in school development processes. Illustrating initial empirical findings from the research…
Descriptors: Educational Development, Educational Technology, Design, Participatory Research
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McCord, Kieren H.; Ayer, Steven K.; Perry, Logan A.; Patil, Karan R.; London, Jeremi S.; Khoury, Vanessa; Wu, Wei – Education Sciences, 2022
In civil and construction engineering education research, a focus has been on using 3D models to support students' design comprehension. Despite this trend, the predominant mode of design communication in the industry relies on 2D plans and specifications, which typically supersede other modes of communication. Rather than focusing on the…
Descriptors: Computer Simulation, Engineering Education, Civil Engineering, Design
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Yang, Xiaotong; Rahimi, Seyedahmad; Fulwider, Curt; Smith, Ginny; Shute, Valerie – Educational Technology Research and Development, 2022
The current study investigated students' gameplay behavioral patterns as a function of in-game learning supports delivery timing when played a computer-based physics game. Our sample included 134 secondary students (M = 14.40, SD = .90) from all over the United States, who were randomly assigned into three conditions: receiving instructional…
Descriptors: Student Behavior, Educational Games, Game Based Learning, Problem Solving
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Changtong, Nidawan; Maneejak, Nantakarn; Yasri, Pratchayapong – International Journal of Educational Methodology, 2020
STEM education is a pedagogical philosophy which aims to draw the interrelationship between science, technology, engineering and mathematics to solve complex problems in real life situations. In order to use STEM education to foster students' learning, the researchers designed STEM activities for middle school students related to the concept of…
Descriptors: Foreign Countries, STEM Education, Middle School Students, Learning Activities
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Sung, Euisuk; Kelley, Todd R. – International Journal of Technology and Design Education, 2019
Design is a key element of both the teaching and learning of engineering and technology. However, the process of engineering design has yielded limited research results. This study explored the iterative design process by searching for sequential design thinking patterns. The researchers collected nine concurrent think-aloud protocols from…
Descriptors: Sequential Approach, Design, Thinking Skills, Engineering Education
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Remijan, Kelly W. – Interdisciplinary Journal of Problem-based Learning, 2017
This article illustrates how mathematics teachers can develop design-focused projects, related to project-based learning, to motivate secondary mathematics students. With first-hand experience as a secondary mathematics teacher, I provide a series of steps related to the engineering design process, which are helpful to teachers in developing…
Descriptors: Active Learning, Student Projects, Secondary School Students, Secondary School Mathematics
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Morales, Grace; Sensevy, GĂ©rard; Forest, Dominique – Educational Action Research, 2017
In this article we focus on "cooperative engineering", in which teachers and researchers co-design didactic sequences. In the first part of the article, we present cooperative engineering by describing some of the main principles on which it is grounded. The second part is dedicated to a case study, which enables us to illustrate some…
Descriptors: Kindergarten, Cooperative Learning, Cooperation, Engineering
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Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
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Min, Wookhee; Wiggins, Joseph B.; Pezzullo, Lydia G.; Vail, Alexandria K.; Boyer, Kristy Elizabeth; Mott, Bradford W.; Frankosky, Megan H.; Wiebe, Eric N.; Lester, James C. – International Educational Data Mining Society, 2016
Recent years have seen a growing interest in intelligent game-based learning environments featuring virtual agents. A key challenge posed by incorporating virtual agents in game-based learning environments is dynamically determining the dialogue moves they should make in order to best support students' problem solving. This paper presents a…
Descriptors: Prediction, Models, Intelligent Tutoring Systems, Computer Simulation
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Harrison, Henry L. (Hal), III; Loveland, Thomas – Technology Teacher, 2009
Extensive planning must be used to produce television programs. Students must develop sound design practices and understand these attributes of design in their production planning. Through the design and planning processes involved in television production, students learn that design is a creative process, and that there is no perfect design, but…
Descriptors: Creativity, Production Techniques, Television, Design
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Chetelat, Frank J. – School Arts, 1980
The author discusses practical considerations of teaching linoleum block printing in the elementary grades (tool use, materials, motivation) and outlines a sequence of design concepts in this area for the primary, intermediate and junior high grades. A short list of books and audiovisual aids is appended. (SJL)
Descriptors: Art Activities, Design, Elementary Education, Graphic Arts
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Oehlers, Deric John – European Journal of Engineering Education, 2006
Seven years of industrial experience followed by 30 years of academic research and teaching in structural engineering have led the author to believe that the prime objective of a university design course is not the design project itself but to train students to solve problems, as this will last them throughout their careers. It is shown how design…
Descriptors: Problem Solving, Sequential Approach, Science Process Skills, Engineering Education
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Hjalmarson, Margret; Diefes-Dux, Heidi A.; Bowman, Keith; Zawojewski, Judith S. – Journal of STEM Education: Innovations and Research, 2006
We have designed model-development sequences using a common context to provide authentic problem-solving experiences for first-year students. The model-development sequence takes a model-eliciting activity a step further by engaging students in the exploration and adaptation of a mathematical model (e.g., procedure, algorithm, method) for solving…
Descriptors: Problem Solving, Learning Experience, College Freshmen, Mathematical Models