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de Fockert, Jan W.; Bremner, Andrew J. – Cognition, 2011
An unexpected stimulus often remains unnoticed if attention is focused elsewhere. This inattentional blindness has been shown to be increased under conditions of high memory load. Here we show that increasing working memory load can also have the opposite effect of reducing inattentional blindness (i.e., improving stimulus detection) if stimulus…
Descriptors: Attention, Short Term Memory, Cognitive Processes, Difficulty Level
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Hernandez, Mireia; Costa, Albert; Humphreys, Glyn W. – Cognition, 2012
We ask whether bilingualism aids cognitive control over the inadvertent guidance of visual attention from working memory and from bottom-up cueing. We compare highly-proficient Catalan-Spanish bilinguals with Spanish monolinguals in three visual search conditions. In the working memory (WM) condition, attention was driven in a top-down fashion by…
Descriptors: Priming, Attention, Short Term Memory, Cognitive Processes
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Wood, Justin N. – Cognition, 2008
Humans spend a considerable amount of time remembering other individuals' actions. Nevertheless, it is unclear how the visual system stores information about the identities of agents and their actions. To address this, I used a change detection method where observers were asked to remember agents and the actions they performed. Results show that…
Descriptors: Cues, Short Term Memory, Visual Perception, Visual Stimuli
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Saiki, Jun; Miyatsuji, Hirofumi – Cognition, 2007
Memory for feature binding comprises a key ingredient in coherent object representations. Previous studies have been equivocal about human capacity for objects in the visual working memory. To evaluate memory for feature binding, a type identification paradigm was devised and used with a multiple-object permanence tracking task. Using objects…
Descriptors: Visual Perception, Short Term Memory, Models, Object Permanence
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Green, C. S.; Bavelier, D. – Cognition, 2006
Here, we demonstrate that action video game play enhances subjects' ability in two tasks thought to indicate the number of items that can be apprehended. Using an enumeration task, in which participants have to determine the number of quickly flashed squares, accuracy measures showed a near ceiling performance for low numerosities and a sharp drop…
Descriptors: Video Games, Computation, Short Term Memory, Performance