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Camille Tordet; Jonathan Fernandez; Eric Jamet – Journal of Computer Assisted Learning, 2025
Background: Previous research has demonstrated that quizzing can improve self-regulation processes and learning performances. However, it remains unclear whether quizzes in multimedia material bring similar benefits, and whether interindividual differences such as working memory capacity (WMC) modulate quizzing effects. Aims: This study aimed to…
Descriptors: Self Management, Academic Achievement, Cognitive Processes, Multimedia Materials
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Alyssa P. Lawson; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Immersive virtual reality (IVR) is a new technology that could motivate learners, but also could contain distracting elements that increase cognitive demands on learners. In contrast, learning with conventional media, such as a narrated slideshow could be less motivating, but also less distracting. Objectives: This experiment…
Descriptors: Computer Simulation, Individual Differences, Learning, Executive Function
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Teng, Mark Feng – Journal of Computer Assisted Learning, 2023
Background: Despite the potential of captioned videos, limited attention has been paid to the role of vocabulary knowledge (VK) and working memory (WM) in incidental vocabulary learning under different captioning conditions. Objectives: The present study aimed to bridge this gap by assessing VK and WM in incidental vocabulary learning under…
Descriptors: Foreign Countries, Elementary School Students, Vocabulary Development, Video Technology
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Greenberg, Kevin; Zheng, Robert; Gardner, Michael; Orr, Matthew – Journal of Computer Assisted Learning, 2021
The cognitive theory of multimedia learning postulates learning information in a dual-modality design is more effective than in a single modality, which is known as the modality effect. Research has found that the modality effect supports problem-solving learning, but not retention-based learning. This divergence in findings can be explained by…
Descriptors: Individual Differences, Spatial Ability, Visual Perception, Short Term Memory
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Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
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Wu, Jiun-Yu – Journal of Computer Assisted Learning, 2020
Online search involves multitasking and may demand better working-memory capacities (WMC) and additional cognitive aids. Given the constraints of human cognition, we tested the effectiveness of note-taking strategies on university students' online search performance. Also examined were the profile configurations of WMC tests in silence and in…
Descriptors: Predictive Validity, Short Term Memory, Notetaking, Online Searching
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Mark Feng Teng; Yachong Cui – Journal of Computer Assisted Learning, 2024
Background: Vocabulary learning in a second language (L2) encompasses crucial aspects, including single words and collocations. Research indicates that L2 learners can incidentally learn single words from captioned videos, but less is known about the incidental learning outcomes of collocations, let alone the differences in learning gains for…
Descriptors: Incidental Learning, Vocabulary, Short Term Memory, Knowledge Level
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Burin, Debora I.; González, Federico M.; Martínez, Magali; Marrujo, Jonathan G. – Journal of Computer Assisted Learning, 2021
Most of the studies establishing factors affecting digital text and multimedia comprehension have been conducted in controlled conditions. The present study sought to test and extend the modality and seductive details effects, and the role of verbal ability and working memory capacity, to a remote, self-paced, E-learning scenario. Two hundred and…
Descriptors: Electronic Learning, Multimedia Materials, Comprehension, College Freshmen
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Angelica Ronconi; Lucia Mason; Lucia Manzione; Anne Schüler – Journal of Computer Assisted Learning, 2025
Background: During digital reading on internet-connected devices, students may be exposed to a variety of on-screen distractions. Learning by reading can therefore become a fragmented experience with potentially negative consequences for reading processes and outcomes. Objectives: This study investigated the effects of on-screen distractions, as…
Descriptors: Eye Movements, Electronic Learning, Computer Uses in Education, Reading
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van Uittert, Anne; Verhoeven, Ludo; Segers, Eliane – Journal of Computer Assisted Learning, 2022
In the present study, a 5-week tablet-based word reading efficiency game intervention (Reading Turbo) was integrated in a comprehensive phonics-based reading curriculum. The aims of the study were to examine whether the game would advance children's word reading efficiency, and to determine the extent to which pre-reading capacities and in-game…
Descriptors: Game Based Learning, Reading Instruction, Reading Fluency, Educational Games
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Gu, Xiaoqing; Cai, Huiying – Journal of Computer Assisted Learning, 2019
A semantic diagram tool is proposed in this study in order to structure collaborative problem solving (CPS) based on cognitive load theory (CLT). To investigate its effects on transaction cost and the deepening of user understandings, a comparative quasi-experiment was designed and conducted with 49 participants from a university in East China.…
Descriptors: Semantics, Cooperative Learning, Cognitive Ability, Foreign Countries
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Cevik, V.; Altun, A. – Journal of Computer Assisted Learning, 2016
This study aims to investigate how working memory (WM) performances and instructional strategy choices affect learners' complex cognitive task performance in online environments. Three different e-learning environments were designed based on Merrill's (2006a) model of instructional strategies. The lack of experimental research on his framework is…
Descriptors: Short Term Memory, Educational Strategies, Cognitive Processes, Electronic Learning
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Lee, Y.-H.; Heeter, C. – Journal of Computer Assisted Learning, 2017
Educational video games can impose high cognitive demands on its users. Two studies were conducted to examine the cognitive process involved in playing an educational digital game. Study 1 examined the effects of users' working memory capacity and gaming expertise on attention and comprehension of the educational messages. The results showed that…
Descriptors: Cognitive Ability, Expertise, Attention, Educational Games
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Paans, Cindy; Segers, Eliane; Molenaar, Inge; Verhoeven, Ludo – Journal of Computer Assisted Learning, 2018
In the present study, we investigated whether online learning behaviours (navigation and writing activities) mediated the relation between learner characteristics (prior knowledge, vocabulary knowledge, working memory, and motivation) and declarative knowledge. Specifically, we investigated whether the quality of participants' written assignments…
Descriptors: Assignments, Grade 5, Elementary School Students, Navigation (Information Systems)
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Blom, Helen; Segers, Eliane; Knoors, Harry; Hermans, Daan; Verhoeven, Ludo – Journal of Computer Assisted Learning, 2018
This study aims to investigate secondary school students' reading comprehension and navigation of networked hypertexts with and without a graphic overview compared to linear digital texts. Additionally, it was studied whether prior knowledge, vocabulary, verbal, and visual working memory moderated the relation between text design and…
Descriptors: Reading Comprehension, Navigation (Information Systems), Computer Networks, Hypermedia
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