Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Education for Information | 1 |
Interactive Learning… | 1 |
Journal of Learning for… | 1 |
Pegem Journal of Education… | 1 |
Research-publishing.net | 1 |
World Journal on Educational… | 1 |
Author
Hadjistassou, Stella | 3 |
Louca, Petros | 3 |
Avgousti, Maria Iosifina | 1 |
Avgousti, Maria-Iosifina | 1 |
Bal, Erkan | 1 |
Bicen, Huseyin | 1 |
Fatma Miralay | 1 |
Georgiou, Yiannis | 1 |
Joannidou, Shaunna | 1 |
Kyza, Eleni A. | 1 |
Molina, Pedro | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Reports - Descriptive | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Elementary Education | 1 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Cyprus | 6 |
Sweden | 1 |
United Kingdom | 1 |
United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fatma Miralay – Pegem Journal of Education and Instruction, 2024
The world of art, which is mostly based on manual dexterity, has endeavored to raise the new generation of students of the future with today's technology tools. Although art education continues to be up-to-date today, it has had to adapt to technological opportunities. In the face of artificial intelligence and augmented reality applications,…
Descriptors: Artificial Intelligence, Computer Simulation, Simulated Environment, Art Education
Hadjistassou, Stella; Joannidou, Shaunna; Molina, Pedro; Louca, Petros; Papmehl-Dufay, Ludvig – Education for Information, 2023
Drawing on Kucher's (2021) framework on digital game-based learning (DGBL), this paper introduces the development of game-based scenarios in two culturally distinctive and salient heritage sites in Cyprus and Sweden, the Neolithic village of Choirokoitia and the Iron Age Ringfort of Sandby Borg. The aim was to implement Kucher's (2021) five…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Hadjistassou, Stella; Avgousti, Maria-Iosifina; Louca, Petros – Journal of Learning for Development, 2021
This paper draws on design-based research to develop a real-world classroom Augmented Reality (AR) scenario, which was accompanied by tasks used to mediate intercultural telecollaboration. It investigates the role of these tasks and AR scenario in enacting affordances to enrich students' learning experiences, to establish a connection between…
Descriptors: Simulated Environment, Classroom Environment, Classroom Techniques, Vignettes
Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2019
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new…
Descriptors: Computer Simulation, Simulated Environment, Scaffolding (Teaching Technique), Inquiry
Hadjistassou, Stella; Avgousti, Maria Iosifina; Louca, Petros – Research-publishing.net, 2019
While the debate on breakthrough technologies has focused on inept, dexterous, and socially transforming technologies such as Artificial Intelligence (AI) assistants and robot dexterity, in second/foreign language learning, particular emphasis is placed on AI, Augmented Reality (AR) and Virtual Reality (VR). This study takes a closer look at the…
Descriptors: International Educational Exchange, Intercultural Communication, Intercultural Programs, Simulated Environment
Bicen, Huseyin; Bal, Erkan – World Journal on Educational Technology: Current Issues, 2016
The rapid development of the new technology has changed classroom teaching methods and tools in a positive way. This study investigated the classroom learning with augmented reality and the impact of student opinions. 97 volunteer undergraduate students took part in this study. Results included data in the form of frequencies, percentages and…
Descriptors: Student Attitudes, Opinions, Simulated Environment, Computer Simulation