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Tettegah, Sharon Y.; Whang, Eun Won; Taylor, Kona Renee; Cash, Timothy J. – E-Learning, 2008
The current study explored text-based and animated narrative vignette (ANV) social simulations to specifically examine pre-service teachers' social cognitions and personal identities. The personal and social identity and narratives of a sample of eight randomly selected elementary pre-service teachers were examined in depth out of 44 pre-service…
Descriptors: Preservice Teachers, Personal Narratives, Simulated Environment, Social Cognition
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Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
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Jones, Chris – E-Learning, 2005
This article explores the experience of a researcher who was part of a pan-European team exploring one of the currently available avatar worlds used for educational purposes. The article reports research undertaken as part of the European Union (EU)-funded project EQUEL (e-quality in e-learning) from the point of view of a single researcher. The…
Descriptors: Electronic Learning, Internet, Researchers, Educational Environment