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Malihi, Mahan; Nguyen, Jenny; Cardy, Robyn E.; Eldon, Salina; Petta, Catharine; Kushki, Azadeh – Autism: The International Journal of Research and Practice, 2020
Virtual reality provides a relatively inexpensive way to learn and repeatedly practice skills in personalized, controlled, and safe computer-generated settings. These systems are increasingly receiving attention as an innovative medium for delivering interventions to children with autism spectrum disorder. Although many virtual reality systems are…
Descriptors: Computer Simulation, Children, Autism, Pervasive Developmental Disorders
Lorenzo, Gonzalo; Lledó, Asunción; Arráez-Vera, Graciela; Lorenzo-Lledó, Alejandro – Education and Information Technologies, 2019
We live in a society where Technology has an important position in our diary activities. Everybody wants to have the last device to be in contact with his family and friends. Additionally, these took are being applied in other fields such as Education. One of these tools is: Virtual reality that can respond the need of our students. It allows the…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Simulation, Simulated Environment
Herrero, Jorge Fernández; Lorenzo, Gonzalo – Education and Information Technologies, 2020
This paper proposes the design and application of a head mounted display (HMD) immersive virtual reality system to improve and train the emotional and social skills of students with autism spectrum disorders. We selected two groups of 7 high functioning ASD children each, ages between 8 and 15, and similar educational capabilities. On the first…
Descriptors: Computer Simulation, Simulated Environment, Teaching Methods, Educational Technology
Hsu, Che-Wei; Teoh, Yee-San – Journal of Autism and Developmental Disorders, 2017
The present study aimed to examine the effects of a novel avatar interviewing aid during memory interviews with children with autism spectrum disorder (ASD). Thirty children were recruited for our study (Age: M = 7.60, SD = 0.68), half with ASD (13 boys; 2 girls) and the other half being neurotypical (13 boys; 2 girls). Children participated in a…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Memory
Ke, Fengfeng; Moon, Jewoong – British Journal of Educational Technology, 2018
Using OpenSimulator, we constructed a 3D virtual playground that affords competition-themed social gaming, role-play gaming and design-themed architectural gaming among high-functioning autistic (HFA) children. A mixed-method, multi-case study was conducted to examine the association between the game task and setting features, learners'…
Descriptors: Correlation, Computer Simulation, Role Playing, Interpersonal Relationship
Howorth, Sarah K.; Rooks-Ellis, Deborah; Flanagan, Sara; Ok, Min Wook – Intervention in School and Clinic, 2019
Teachers' use of video modeling has been established as an evidence-based practice for teaching students with autism spectrum disorder (ASD). Augmented reality (AR) applications can be used as tools to provide trigger-based, video-modeled instructional supports to students with ASD. The use of AR in this way may help teachers implement…
Descriptors: Autism, Pervasive Developmental Disorders, Reading Skills, Computer Simulation
Lu, Andrew; Chan, Sandra; Cai, Yiyu; Huang, Lihui; Nay, Zin Tun; Goei, Sui Lin – Interactive Learning Environments, 2018
Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special facilities and schools have been established to help individuals coping better and becoming more independent. With the advancement in Virtual Reality…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
Hu, Xiaoyi; Han, Zhuo Rachel – International Journal of Developmental Disabilities, 2019
Effective strategies to address academic performance are critical to students with disabilities in inclusive settings. The purpose of this study was to investigate the effectiveness of using gesture-based instruction via Leap Motion-aided virtual reality (VR) technology to teach matching skills to school-aged students with autism spectrum disorder…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Students with Disabilities
Politis, Yurgos; Olivia, Louis; Olivia, Thomas; Sung, Connie – International Journal of E-Learning & Distance Education, 2017
This paper presents the development phase of the of the Virtual World that is going to be used by the Virtual Learning for People with Autistic Spectrum Disorder (VL4ASD) project, which aims to create training materials on conversation skills. This project is geared towards addressing the communication deficits of ASD populations, by exploring the…
Descriptors: Program Development, Autism, Pervasive Developmental Disorders, Communication Problems
Wang, Xianhui; Xing, Wanli; Laffey, James M. – British Journal of Educational Technology, 2018
This study examines interaction patterns in a series of game activities for learning social skills by autistic youth in a 3D game-based collaborative virtual learning environment (CVLE). Researchers studying collaborative learning have indicated the importance of social interactions and social presence. However, few studies have examined the…
Descriptors: Autism, Interaction, Skill Development, Interpersonal Competence
Dotger, Benjamin H.; Coughlin, April – Journal of Special Education Leadership, 2018
Balancing the contexts of inclusion, parent-teacher communications, and thoughtful interventions for all students requires practice. In this article, the authors outline the concept of clinical simulations as a model for practicing and rehearsing within the challenges of inclusive schools, communication among stakeholders, and appropriate…
Descriptors: Autism, Pervasive Developmental Disorders, Interaction, Simulated Environment
Wallace, Simon; Parsons, Sarah; Bailey, Anthony – Journal of Intellectual & Developmental Disability, 2017
Background: Collaborative virtual environments (CVEs) have the potential to support sociocommunicative interactions for people with autism spectrum disorder (ASD), but little is known about the sense of presence participants feel in CVEs or how CVEs can be used to assess skills. Method: Ten children with ASD and 10 typically developing (TD)…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Relationship, Adolescents
Ke, Fengfeng; Lee, Sungwoong – Interactive Learning Environments, 2016
This exploratory case study examined the process and potential impact of collaborative architectural design and construction in an OpenSimulator-based virtual reality (VR) on the social skills development of children with high-functioning autism (HFA). Two children with a formal medical diagnosis of HFA and one typically developing peer, aged…
Descriptors: Case Studies, Children, Skill Development, Social Behavior
Chia, Noel Kok Hwee; Kee, Norman Kiak Nam – Journal of the International Association of Special Education, 2014
In Singapore, the Special Education for Autism (SEA) calls for a more focused, systematically structured framework to cater to the needs of children with autism in schools. As autism is a syndrome with co-morbid subtypes and different degrees of severity, a universal design for both learning and living becomes necessary to meet all the various…
Descriptors: Foreign Countries, Autism, Special Education, Intervention
Kellems, Ryan O.; Grigal, Meg; Unger, Darlene D.; Simmons, Thomas J.; Bauder, Debra; Williams, Caroline – TEACHING Exceptional Children, 2015
Devices like smartphones, tablets, and MP3 players are becoming everyday tools for the majority of the population. Technology can assist students with disabilities in many self-determination activities, such as choice making, decision making, and self-management. In addition, technology tools can support them in a wide range of transition-related…
Descriptors: Technology Uses in Education, Autism, Pervasive Developmental Disorders, Career Development
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