Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 8 |
Descriptor
Computer Literacy | 8 |
Computer Simulation | 8 |
Simulated Environment | 8 |
Foreign Countries | 7 |
Case Studies | 4 |
Computer Mediated… | 4 |
Role Playing | 4 |
Teaching Methods | 4 |
Barriers | 3 |
Comparative Analysis | 3 |
Computer Assisted Instruction | 3 |
More ▼ |
Source
Educational Research | 2 |
Australasian Journal of… | 1 |
International Association for… | 1 |
International Journal of… | 1 |
Journal of Computer Assisted… | 1 |
ProQuest LLC | 1 |
Reading Research Quarterly | 1 |
Author
Boechler, Patricia M. | 1 |
Cervera, Mercè Gisbert | 1 |
González-Martínez, Juan | 1 |
Gourlay, Lesley | 1 |
Kim, N. J. | 1 |
Kim, S. W. | 1 |
Lampi, Evans | 1 |
Marsh, Jackie | 1 |
Martí, Mar Camacho | 1 |
Mawer, Matt | 1 |
Merchant, Guy | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 4 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 4 |
Elementary Education | 3 |
Elementary Secondary Education | 3 |
Postsecondary Education | 3 |
Audience
Location
United Kingdom | 3 |
South Korea | 2 |
United Kingdom (England) | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Canada | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
González-Martínez, Juan; Martí, Mar Camacho; Cervera, Mercè Gisbert – Australasian Journal of Educational Technology, 2019
The universalisation of immersive technologies and digital 3D environments has enabled simulated experiences to be created in various contexts, one of which is education. These environments have immense potential for, for example, generating immersive situations in which students can experience real learning. Although realism, dramatism and…
Descriptors: Computer Simulation, Realism, Drama, Student Teachers
Thomas, Wayne W.; Boechler, Patricia M. – International Journal of Virtual and Personal Learning Environments, 2014
With teachers taking more interest in utilizing 3D virtual environments for educational purposes, research is needed to understand how learners perceive and process information within virtual environments (Eschenbrenner, Nah, & Siau, 2008). In this study, the authors sought to determine if learning style or digital literacy predict incidental…
Descriptors: Incidental Learning, Computer Simulation, Simulated Environment, Cognitive Style
Lampi, Evans – ProQuest LLC, 2013
The effectiveness of using virtual labs to train students in computer networking skills, when real equipment is limited or unavailable, is uncertain. The purpose of this study was to determine the effectiveness of using virtual labs to train students in the acquisition of computer network configuration and troubleshooting skills. The study was…
Descriptors: Foreign Countries, Simulated Environment, Computer Simulation, Teaching Methods
Marsh, Jackie – Reading Research Quarterly, 2011
This study examined the literacy practices of children ages 5-11 as they engaged in out-of-school use of virtual worlds. The purpose of the study was to explore the nature, purpose, and role of literacy in children's use of a virtual world. In this article, I reflect on how children's use of literacy practices in the virtual world constructed and…
Descriptors: Foreign Countries, Children, Recreational Activities, Computer Simulation
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers