Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 8 |
Descriptor
Source
ProQuest LLC | 2 |
Australasian Journal of… | 1 |
Education and Treatment of… | 1 |
International Association for… | 1 |
International Journal of… | 1 |
London Review of Education | 1 |
SAGE Open | 1 |
Author
Arner, Tracy | 1 |
Carr, Diane | 1 |
Crabtree, Barry | 1 |
Dhaliwal, Kulwant | 1 |
Gillies, Marco | 1 |
Gower, Amanda | 1 |
McMahon, Don D. | 1 |
Neel, Richard S. | 1 |
Robertson, Dale | 1 |
Rosenblatt, Kara | 1 |
Vizenor, Katie Virginia | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 3 |
Dissertations/Theses -… | 2 |
Collected Works - Proceedings | 1 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Secondary Education | 2 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Location
Australia | 2 |
United Kingdom | 2 |
Asia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
Greece | 1 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
My Vocational Situation | 1 |
What Works Clearinghouse Rating
Vizenor, Katie Virginia – ProQuest LLC, 2014
Digital Citizenship is a concept typically used in discussions of how technology impacts our relationships with others and our physical world communities. It is also used to describe ways that we can leverage our technology use and skill to make our communities and nations better and stronger. Educators are now teaching "good digital…
Descriptors: Simulated Environment, Disabilities, Computer Simulation, Communities of Practice
Walker, Zachary; McMahon, Don D.; Rosenblatt, Kara; Arner, Tracy – SAGE Open, 2017
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Learner Engagement
Washington, Andre Lamont – ProQuest LLC, 2013
This study examined how desktop virtual reality environment training (DVRET) affected state anxiety and vocational identity of vocational rehabilitation services consumers during job placement/job readiness activities. It utilized a quantitative research model with a quasi-experimental pretest-posttest design plus some qualitative descriptive…
Descriptors: Simulated Environment, Computer Simulation, Job Placement, Vocational Rehabilitation
Wood, Denise; Willems, Julie – Australasian Journal of Educational Technology, 2012
The Australian Government's widening participation agenda--also referred to as the social inclusion agenda--considers equity through the triple focus of access, participation and outcomes. These foci are catalysts for re-examining teaching and learning approaches in formal education. This article considers this national refocus and the…
Descriptors: Foreign Countries, Disabilities, Inclusion, Outcomes of Education
Carr, Diane – London Review of Education, 2010
In this paper the online construction of disability is investigated and the implications for educators working in virtual worlds are considered. Based on the analysis of data collected through interviews with deaf residents of "Second Life", it is argued that research into online identity, disability and education needs to allow room for…
Descriptors: Electronic Learning, Disabilities, Deafness, Special Needs Students
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Neel, Richard S. – Education and Treatment of Children, 2006
No Child Left Behind offers many challenges to those who work with children with EBD [emotional and behavioral disorders]. It also offers opportunities never before available for collaboration and cooperation between general and special educators. Two snapshots of opportunities are provided. The first summarizes some of the challenges our field…
Descriptors: Federal Legislation, Computer Simulation, Therapy, Behavior Disorders
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers