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Tomal Kumar Chadeea; Paul Prinsloo – Journal of Learning for Development, 2024
Augmented Reality (AR) has garnered significant attention in the field of education over the last two decades, with data indicating that it improves the effectiveness of teaching and learning in a variety of academic environments. There is, however, the absence of a framework that can guide the institution-wide adoption of AR in distance…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Jina Kang; Xinhao Xu; Lili Yan – Education and Information Technologies, 2025
Computer-supported collaborative learning (CSCL) environments have been developed to connect learners, whether geographically apart or together, to accomplish shared tasks collaboratively and interactively. Despite the extensive adoption of immersive technologies such as virtual or augmented reality in various educational contexts, the current…
Descriptors: Literature Reviews, Technology Uses in Education, Educational Technology, Cooperative Learning
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Frazee, James; Guarcello, Maureen; Hauze, Sean; Woodbury, David – Journal of Interactive Learning Research, 2022
Development of Open Educational eXtended Reality (OEXR) resources was driven by a need to provide anatomy models for faculty and students for whom access to formaldehyde-preserved specimens was challenging or impossible due to medical conditions, pregnancy, and other factors that limited access to the lab and the lessons. The OEXR virtual assets…
Descriptors: Open Educational Resources, Computer Simulation, Distance Education, Program Implementation
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Sullivan, Florence; Hillaire, Garron; Larke, Laura; Reich, Justin – Journal of Technology and Teacher Education, 2020
Teacher Moments is an open source resource for teacher educators to create and use practice-based simulations in teacher education. Teacher Moments may be used to create digital clinical simulations (DCS) which are defined as opportunities for improvisational interaction with scripted character(s). During the COVID-19 crisis, we implemented an…
Descriptors: Computer Simulation, Simulated Environment, Preservice Teacher Education, Preservice Teachers
Michelle Marie Carter – ProQuest LLC, 2022
The increase in distance learning offerings and the deficit in providing an equivalent engagement mechanism for haptic subjects for online learners is stimulating educators to seek new pedagogical methods to meet the needs of the curriculum. A quantitative quasi-experimental study deploying a two nonequivalent groups design was conducted to…
Descriptors: Computer Science Education, Computers, Simulated Environment, Computer Simulation
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Dina Ali Mohamed El-Besomey – European Journal of Education (EJED), 2020
This is an analytical study for Global Education vision (2030-2020) of The contemporary vision of Global strategic plan for facing (COVID-19) or the renew corona disease crisis via virtual learning & training for higher education. The research builds in the virtual university configuring its concept and how could it simulate the environments…
Descriptors: Strategic Planning, COVID-19, Pandemics, Higher Education
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Xiao-Fan Lin; Juan Jiang; Guoyu Luo; Xiyu Huang; Wenyi Li; Jiayan Zou; Zhaoyang Wang; Qintai Hu – Educational Technology & Society, 2023
Mitigating the digital divide is essential for the sustainable development of education. To provide distance access which ensures equality in education for both urban and rural students, online learning has been emphasized in the post COVID-19 period. However, some challenges to total online learning have been described, such as isolation and the…
Descriptors: Rural Urban Differences, Digital Literacy, Access to Education, Distance Education
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Otto, Daniel – Turkish Online Journal of Distance Education, 2018
The concept of virtual mobility is increasingly receiving attention in the literature. As one central advantage, virtual mobility enables international and intercultural experiences for non-traditional students regularly found in distance education. However, hitherto there is a lack of empirical data on the students' experiences with virtual…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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Karmakar, Subrata – IEEE Transactions on Education, 2017
Online monitoring of high-voltage (HV) equipment is a vital tool for early detection of insulation failure. Most insulation failures are caused by partial discharges (PDs) inside the HV equipment. Because of the very high cost of establishing HV equipment facility and the limitations of electromagnetic interference-screened laboratories, only a…
Descriptors: Equipment, Laboratories, Experiential Learning, Industry
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Kibaru, Francis – Turkish Online Journal of Distance Education, 2018
Existing guidelines, standards, and frameworks for addressing quality of online courses often highlight the importance of setting up effective systems to support faculty in overcoming the emerging challenges they face in design and delivery of these courses. However, not much information is available in literature on the means of tackling these…
Descriptors: Instructional Design, Simulated Environment, Computer Simulation, Online Courses
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Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
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Corbi, Alberto; Burgos, Daniel – Electronic Journal of e-Learning, 2017
This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The…
Descriptors: STEM Education, Art Education, Resource Units, Computer Uses in Education
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Burgos, Daniel; Corbí, Alberto – Distance Education, 2018
Transgenic learning is a disruptive approach in education. It encourages modification of moving parts of the educational chain. This article provides a view of transgenic learning focused on the delivery of enriched learning contents in STEAM areas. It discusses the mutagenic role that the virtual containers may play in current distance education.…
Descriptors: Foreign Countries, STEM Education, Art Education, Resource Units
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Cruz, Gonçalo; Costa, António; Martins, Paulo; Gonçalves, Ramiro; Barroso, João – Educational Technology & Society, 2015
3D Virtual Worlds are being used for education and training purposes in a cross-disciplinary way. However, its widespread adoption, particularly in formal learning contexts, is far from being a reality due a broad range of technological challenges. In this reflection paper, our main goal is to argue why and how identity federation should be…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Teaching Methods
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Blackmon, Stephanie – International Review of Research in Open and Distributed Learning, 2015
Online environments, particularly virtual worlds, can sometimes complicate issues of self expression. For example, the faculty member who loves punk rock has an opportunity, through hairstyle and attire choices in the virtual world, to share that part of herself with students. However, deciding to share that part of the self can depend on a number…
Descriptors: Online Courses, Computer Simulation, Simulated Environment, Teacher Attitudes
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