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Showing 1 to 15 of 16 results Save | Export
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Lucas Kohnke; Dennis Foung – Educational Technology & Society, 2025
This study aimed to replicate and extend Buchner and Hoffman's (2022) research on the Tell-Show-Enact-Do (TSED) approach to integrating augmented reality (AR) and virtual reality (VR) into teacher training. We conducted non-parametric Mann-Whitney U tests on the original dataset to examine the impact of age and learning design on the participants'…
Descriptors: Simulated Environment, Computer Simulation, Faculty Development, Instructional Design
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Ebtesam S. Alqahtani; Sameer M. AlNajdi – Interactive Learning Environments, 2024
Many universities have adopted AR to enhance teaching and learning practices, but it has faced some obstacles. There is a lack of research on the obstacles of implications of AR in Saudi universities. This study aims to identify the extent to which faculty members agree with adopting AR as a pedagogical tool and whether there are statistically…
Descriptors: Foreign Countries, Physical Environment, Simulated Environment, Synthesis
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Stavros A. Nikou; Maria Perifanou; Anastasios A. Economides – TechTrends: Linking Research and Practice to Improve Learning, 2024
Augmented Reality (AR) can enhance learning experiences offering many benefits to students. However, its integration in educational practice is rather limited due to several obstacles. One of these obstacles is the absence of AR digital competencies among instructors. Limited research exists about teachers' competence areas in integrating AR in…
Descriptors: Teacher Competencies, Technology Integration, Simulated Environment, Computer Simulation
Yogini Joglekar; Sabra Brock – Sage Research Methods Cases, 2023
This case discusses the importance of pilot studies within business research. It covers the procedures, evaluation, and lessons learned from conducting a pilot study for an upcoming product launch. The intended product launch was the Edstutia Instructor Certification in Immersive Technologies (EICIT) pilot program. The program focused on extended…
Descriptors: Business, Research, Industry, Computer Simulation
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Tobias Wiemer; Marius Rothe – Design and Technology Education, 2024
The use of Augmented Reality (AR) is a relatively new but significant trend in the educational landscape, including in technology education. The aim of this article is to discuss different perspectives on AR applications and describe the similarities, possibilities, and differences between them. Initial research in the field of technology…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Asmaa Sakr; Tariq Abdullah – Education and Information Technologies, 2024
Virtual and Augmented Reality technologies have emerged as promising tools in the education sector, offering new possibilities for immersive learning experiences. Many researchers have focused their research on examining the potential of these technologies in education from different perspectives. However, it was discovered that there are research…
Descriptors: Computer Simulation, Technology Uses in Education, Physical Environment, Learning Analytics
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Tzima, Stavroula; Styliaras, Georgios; Bassounas, Athanasios – Education Sciences, 2019
A common conclusion of several studies is that augmented reality (AR) applications can enhance the learning process, learning motivation and effectiveness. Despite the positive results, more research is necessary. The current work aims to study the degree of diffusion of AR technology and teachers' opinion about the need for continuous training,…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Dieker, Lisa A.; Straub, Carrie L.; Hughes, Charles E.; Hynes, Michael C.; Hardin, Stacey – Educational Leadership, 2014
Everything's going wrong in the classroom; the teacher's frustration level is so high that she's ready to walk out and try her hand at any other profession besides teaching. Just as things reach a peak, in steps the coach, who says, "Pause classroom!" To the teacher experiencing this scenario, it certainly seemed real. The classroom is,…
Descriptors: Virtual Classrooms, Computer Simulation, Universities, Faculty Development
Alvarez, Anthony M. – ProQuest LLC, 2018
This dissertation is the product of several individual multi-disciplinary investigations that cover a variety of topics in mathematics, physics, geology, and geoscience education. The first chapter formulates a better understanding of the timings, magma source, and relationships between dikes and associated magmatic bodies of the Red Bluff…
Descriptors: Mathematics Education, Science Education, Physics, Geology
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Okada, Alexandra; Kowalski, Raquel Pasternak Glitz; Kirner, Claudio; Torres, Patrícia Lupion – Interactive Learning Environments, 2019
Responsible Research and Innovation (RRI) is a contemporary approach to promote science with and for society for aligning scientific innovations with societal needs. Literature about education for RRI is limited because it is not a widespread practice at the moment. To explore this gap, this study examines teachers' views about a novel inquiry…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Computer Simulation
Howell, Linda Jane – ProQuest LLC, 2017
Research shows that use of high fidelity simulation (HFS) as a teaching strategy requires extensive amounts of faculty time and financial resources for faculty development and equipment. This project study addressed the challenges encountered in the integration of HFS into a Midwestern metropolitan baccalaureate nursing program. The purpose of…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Elford, Martha Denton – ProQuest LLC, 2013
This study analyzes the effects of real-time feedback on teacher behavior in an augmented reality simulation environment. Real-time feedback prompts teachers to deliver behavior-specific praise to students in the TeachLivE KU Lab as an evidence-based practice known to decrease disruptive behavior in inclusive classrooms. All educators face the…
Descriptors: Secondary School Teachers, Secondary School Students, Student Behavior, Behavior Problems
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Silva, Karina; Correia, Ana-Paula; Pardo-Ballester, Cristina – Journal of Digital Learning in Teacher Education, 2010
Researchers have highlighted the benefits of using virtual worlds such as Second Life in education, but they have also forewarned educators of potential drawbacks. Understanding how virtual worlds work, including their capabilities and limitations, empowers educators to make better decisions regarding their relevance to learning and teaching. This…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Virtual Classrooms
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Sutton, Melanie; White, Laura; Mbizo, Justice; Stewart, George – International Journal on E-Learning, 2010
This article describes the use of assessment in the design and implementation stages of launching online courses and programs. While use of assessment for improving student engagement in both face-to-face and online courses has been commonly used, the authors augmented the strategic planning of programs to include assessment as a tool for…
Descriptors: Strategic Planning, Online Courses, Program Effectiveness, Biological Sciences
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
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