Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Simulation | 5 |
Mathematical Concepts | 5 |
Simulated Environment | 5 |
Educational Technology | 4 |
Handheld Devices | 3 |
Mathematics Instruction | 3 |
Control Groups | 2 |
Experimental Groups | 2 |
Foreign Countries | 2 |
Instructional Effectiveness | 2 |
Mathematics Achievement | 2 |
More ▼ |
Source
Interactive Technology and… | 1 |
Journal of Computers in… | 1 |
Journal of Research and… | 1 |
Online Submission | 1 |
ProQuest LLC | 1 |
Author
Ailsa Tsabita Primrose | 1 |
Conley, Quincy | 1 |
Deniz, Salih | 1 |
Hooper, Paula | 1 |
Mitchell, Rebecca | 1 |
Mochammad Faiz Nur Falah | 1 |
Muhammad Iqbal Rifqy | 1 |
Sharma, Priya | 1 |
Simsek, Irfan | 1 |
Smith, Brian | 1 |
Taufiq Satria Mukti | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Education Level
Middle Schools | 2 |
Secondary Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 7 | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
Deniz, Salih; Simsek, Irfan – Online Submission, 2015
The usage of three dimensional (3D) virtual worlds in Mathematics Education not only eliminates the dependence of education on K-12 schools but also enables the subjects to be more concrete. The objective of this study is to create a mathematics laboratory by using the virtual classroom qualities of 3D worlds. In this lab, abstract mathematics…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Mathematics Achievement
Conley, Quincy – ProQuest LLC, 2013
Statistics is taught at every level of education, yet teachers often have to assume their students have no knowledge of statistics and start from scratch each time they set out to teach statistics. The motivation for this experimental study comes from interest in exploring educational applications of augmented reality (AR) delivered via mobile…
Descriptors: Statistics, Mathematics Instruction, Simulated Environment, Computer Simulation
Mitchell, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2011
This paper reports on findings from a five-teacher, exploratory case study, critically observing their implementation of a technology-intensive, augmented reality (AR) mathematics curriculum unit, along with its paper-based control. The unit itself was intended to promote multiple proportional-reasoning strategies with urban, public, middle school…
Descriptors: Mathematics Curriculum, Curriculum Development, Middle School Teachers, Middle School Students
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts