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Mark H. Newton; Len A. Annetta; Denise M. Bressler – Journal of Science Education and Technology, 2024
This exploratory study uses epistemic network analysis (ENA) to examine the use of extended reality (XR) technologies embedded in post-secondary classes, one in a traditional setting and the other a place-based setting, to examine climate change while utilizing a socioscientific issues (SSI) approach. One group used a virtual reality (VR)…
Descriptors: Postsecondary Education, Climate, Physical Environment, Computer Simulation
Yogini Joglekar; Sabra Brock – Sage Research Methods Cases, 2023
This case discusses the importance of pilot studies within business research. It covers the procedures, evaluation, and lessons learned from conducting a pilot study for an upcoming product launch. The intended product launch was the Edstutia Instructor Certification in Immersive Technologies (EICIT) pilot program. The program focused on extended…
Descriptors: Business, Research, Industry, Computer Simulation
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Christian Moro; Kaushal Khumar Bhagat; Vineesha Veer; Gadiraju Chinmay Varma; Aishika Das; James Birt – Journal of University Teaching and Learning Practice, 2023
Accessible and equitable education is a national priority recently highlighted by the Indian and Australian Governments. New developments in web-based architecture allow augmented reality (AR) lessons to be delivered via smartphone. Although educational technology is commonplace in the Australian curriculum, it is unclear if Indian tertiary…
Descriptors: Foreign Countries, Web Sites, Physical Environment, Simulated Environment
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Rustam Shadiev; Qiwei Liang – Innovation in Language Learning and Teaching, 2024
Augmented Reality (AR) has gained significant attention in the field of language learning. This study conducted a systematic review of research on AR-supported language learning published between 2008 and 2022. Thirty articles were selected based on specific inclusion and exclusion criteria, and analyzed using an analytical framework with the…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Handheld Devices
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Bridges, Shannon A.; Robinson, Olivia P.; Stewart, Elizabeth W.; Kwon, Dongjin; Mutua, Kagendo – Journal of Special Education Technology, 2020
Independent living is recognized as a marker of adulthood. For individuals with intellectual and developmental disabilities, however, the need for continued support in completing daily living tasks reduces the likelihood of achieving independence in this domain. Barriers to living independently include increased dependence on family and support…
Descriptors: Simulated Environment, Computer Simulation, Teaching Methods, Daily Living Skills
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Rothwell, Gregory; Shaffer, Michael – Education Sciences, 2019
eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and…
Descriptors: Educational Technology, Technology Uses in Education, Competition, Skill Development
Georgia State Univ., Atlanta. – 1984
This word processing task simulation was developed for use in an office occupations laboratory at the postsecondary level. Its purpose is to give the student an opportunity to become familiar with the tasks and duties that may be performed by word processing personnel. This "employer" manual is designed to aid teachers in implementing the word…
Descriptors: Business Skills, Dictation, Job Skills, Learning Activities
Georgia State Univ., Atlanta. – 1984
This word processing task simulation was developed for use in an office applications laboratory at the postsecondary level. Its purpose is to give students an opportunity to become familiar with the tasks and duties that may be performed by word processing personnel. Following a section of general information about the simulated company, the…
Descriptors: Business Skills, Dictation, Job Skills, Learning Activities
Savannah Area Vocational-Technical School, GA. – 1984
This word processing administrative support secretary position simulation has been developed for use in an office applications laboratory at the postsecondary level. Its purpose is to give the student an opportunity to become familiar with the tasks and duties that may be performed by an administrative support secretary. This employer manual…
Descriptors: Business Skills, Job Skills, Learning Activities, Office Occupations Education
Troup County Area Vocational-Technical School, LaGrange, GA. – 1985
This manual has been prepared for those instructors who wish to use the Georgia Jobs, Inc. (task simulation) materials in a work-flow setting. It includes information on planning that must be done prior to beginning the simulation as well as information on organizing and implementing it. The manual is organized in eight sections. The first section…
Descriptors: Business Skills, Experiential Learning, Job Skills, Occupational Information
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Kagan, Gary; And Others – Journal of Economic Education, 1995
Maintains that stock market games are designed to provide students with a background for investing in securities, especially stocks. Reviews two games used with secondary students, analyzes statistical data from these experiences, and considers weaknesses in the games. (CFR)
Descriptors: Capitalism, Cooperative Learning, Economics, Economics Education
Gerling, Kenneth D. – 1988
This paper describes the simulator phase of Commonwealth Edison's program for training and licensing operators of nuclear power stations. Topics covered include (1) preparing the students before starting the simulator phase; (2) the simulator schedule and the number of students that can be trained effectively in a class; (3) format and structure…
Descriptors: Classroom Techniques, Evaluation Methods, Job Training, Learning Activities
Cordell, Curtis C.; And Others – 1983
A training effectiveness evaluation of the Navy Advanced Fire Fighting Training System was conducted. This system incorporates simulated fires as well as curriculum materials and instruction. The fires are non-pollutant, computer controlled, and installed in a simulated shipboard environment. Two teams of 15 to 16 persons, with varying amounts of…
Descriptors: Computer Oriented Programs, Fire Fighters, Fire Protection, Fire Science Education
Shuchat, Jo; Otto, Judith – 1979
Location Decisions is a simulation game in which students obtain and evaluate information about several potential business locations in light of location requirements specific to their game businesses. In Location Decisions, the specific content area taught to students is the process for choosing a location for a small business; the basic skills…
Descriptors: Business Administration, Business Education, Business Skills, Decision Making
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1977
This fifth in a series of twenty-nine learning modules on instructional execution is designed to give secondary and postsecondary vocational teachers skill in using simulation techniques in teaching to help the students meet lesson objectives and gain the competencies they need to prepare for the real world of work. The terminal objective for the…
Descriptors: Class Activities, Classroom Techniques, Competency Based Teacher Education, Educational Equipment