Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 8 |
Descriptor
Computer Simulation | 8 |
Simulated Environment | 8 |
Social Studies | 8 |
Educational Technology | 5 |
Teaching Methods | 5 |
Technology Uses in Education | 5 |
Computers | 3 |
Educational Games | 3 |
Elementary Education | 3 |
Handheld Devices | 3 |
Learner Engagement | 3 |
More ▼ |
Source
ProQuest LLC | 2 |
Advanced Education | 1 |
Australasian Journal of… | 1 |
English Teaching: Practice… | 1 |
International Association for… | 1 |
Journal of Digital Learning… | 1 |
Social Education | 1 |
Author
Aysegül Tural | 1 |
Bowman, Doug | 1 |
Cline, David | 1 |
Coulter, Gail A. | 1 |
Hardy, Mat | 1 |
Hicks, David | 1 |
Johnson, Aaron | 1 |
Mathews, James M. | 1 |
Nese Koçak | 1 |
Ogle, Todd | 1 |
Oltman, Julia Leonhardt | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 3 |
Dissertations/Theses -… | 2 |
Reports - Descriptive | 2 |
Tests/Questionnaires | 2 |
Collected Works - Proceedings | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 3 |
Elementary Education | 2 |
Elementary Secondary Education | 2 |
High Schools | 2 |
Secondary Education | 2 |
Grade 11 | 1 |
Grade 12 | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
More ▼ |
Audience
Location
Turkey | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
Greece | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Aysegül Tural; Nese Koçak – Advanced Education, 2023
In today's Technology Age, where communication technologies are gaining momentum, social, cultural, and technological competencies draw attention from individual and societal perspectives. Along with technological innovations, transformations are experienced in the societal development process in many areas, including education, communication,…
Descriptors: Social Studies, Preservice Teachers, Computer Simulation, Technology Uses in Education
Sean McLaughlin – ProQuest LLC, 2023
Classroom engagement is critical to academic success for high school students (Marks, 2000). Increasing student classroom engagement can improve academic performance and student self-confidence (Reeve, 2013). This study aims to determine how student classroom engagement is impacted by the use of immersive virtual reality (VR) video. This study…
Descriptors: Learner Engagement, High School Students, Video Technology, Computer Simulation
Oltman, Julia Leonhardt – ProQuest LLC, 2018
Game-based learning has entered the mainstream, yet little research has examined its influence within an early elementary setting, in the subject of history, or within the context of entire curricular unit. This dissertation examines two years' worth of data during which an augmented reality, geolocated mobile game was embedded within a…
Descriptors: Curriculum Implementation, Educational Games, Elementary School Students, Elementary School Teachers
Johnson, Aaron; Hicks, David; Ogle, Todd; Bowman, Doug; Cline, David; Ragan, Eric – Social Education, 2017
In 2014, Virginia's Montgomery County school division adopted a place-based social studies curriculum titled "My Place in Time and Space" for fifth grade students. The curriculum promotes an awareness of the impact of place on local knowledge and disciplinary understandings in southwest Virginia, while also connecting local history to…
Descriptors: Place Based Education, Elementary Education, Grade 5, Computer Simulation
Hardy, Mat; Totman, Sally – Australasian Journal of Educational Technology, 2017
Scholarly literature attesting to the benefits of role play in teaching international relations or political science subjects is abundant and universally positive. However, despite many case studies presenting snapshots of single examples, long term data concerning a role play exercise is difficult to find. This study presents student feedback…
Descriptors: Computer Simulation, Role Playing, Simulated Environment, Student Attitudes
Ray, Beverly; Coulter, Gail A. – Journal of Digital Learning in Teacher Education, 2010
This research examined the change in the perceptions of preservice teachers regarding the use of digital minigames to support middle school level social studies learning. The results of a Wilcoxon Signed Ranks Test for matched pairs revealed that participants' (N = 18) perceptions were positively modified by participation in a series of digital…
Descriptors: Preservice Teachers, Middle Schools, Elementary Education, Educational Games
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers