Publication Date
In 2025 | 2 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 11 |
Since 2016 (last 10 years) | 29 |
Since 2006 (last 20 years) | 50 |
Descriptor
Simulated Environment | 54 |
Thinking Skills | 54 |
Computer Simulation | 34 |
Teaching Methods | 24 |
Technology Uses in Education | 23 |
Educational Technology | 22 |
Foreign Countries | 14 |
Critical Thinking | 12 |
Problem Solving | 11 |
Cooperative Learning | 10 |
Educational Games | 10 |
More ▼ |
Source
Author
Sykes, Gary | 3 |
Baker, Doris Luft | 2 |
Cole, Ronald | 2 |
Hautala, Jarkko | 2 |
Keurulainen, Aleksi | 2 |
Richardson, Ulla | 2 |
Ronimus, Miia | 2 |
Adams, Deanne M. | 1 |
Arleback, Jonas B. | 1 |
Atalay, Nurhan | 1 |
Atkins, Rachel M. | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 23 |
Postsecondary Education | 21 |
Elementary Education | 14 |
Secondary Education | 9 |
Middle Schools | 8 |
Intermediate Grades | 6 |
Elementary Secondary Education | 5 |
Grade 6 | 4 |
Grade 4 | 3 |
Grade 5 | 3 |
High Schools | 3 |
More ▼ |
Audience
Teachers | 2 |
Administrators | 1 |
Practitioners | 1 |
Location
Greece | 3 |
New York | 3 |
Brazil | 2 |
Canada | 2 |
China | 2 |
Finland | 2 |
Germany | 2 |
Italy | 2 |
Japan | 2 |
Turkey | 2 |
United Kingdom (England) | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
California Critical Thinking… | 1 |
California Critical Thinking… | 1 |
What Works Clearinghouse Rating
Himendra Balalle – Discover Education, 2025
Recent technologies, like virtual reality (VR), augmented reality (AR), and mixed reality (MR), have revolutionised education. Whereas AR brings the content to life in the real world, VR makes it completely digital, and MR is a blend of both the physical and virtual worlds. This paper discusses how virtual technology could be used in higher…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Ezgi Dogan; Yusuf Levent Sahin – Journal of Computer Assisted Learning, 2024
Background: It is crucial to use innovative tools to gain clinical reasoning skills through experiential learning in pharmacy education, and one of the most effective tools used in this is virtual reality. However, the lack of research that empirically demonstrates the instructional principles of virtual environment design, especially in the…
Descriptors: Computer Simulation, Simulated Environment, Pharmacy, Pharmaceutical Education
Cindioglu, Hasane Ceren; Gursel Dino, Ipek; Surer, Elif – International Journal of Technology and Design Education, 2022
Immersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR's potentials in Basic Design (BD) education and its influence on novice designers' design thinking abilities. In this study, through a newly developed MR-based…
Descriptors: Computer Simulation, Simulated Environment, Design, Thinking Skills
Sheng-Ming Wang; Muhammad Ainul Yaqin; Vu Hong Lan – IEEE Transactions on Education, 2024
Contribution: This research provides insights into the applications of virtual reality (VR) in learning spatial reasoning, which could be utilized and developed in educational frameworks and settings, especially in science, technology, engineering, arts, and mathematics (STEAM), and other aspects. Background: Spatial reasoning and VR are essential…
Descriptors: Spatial Ability, Abstract Reasoning, Thinking Skills, Computer Simulation
Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
Iqbal A. Rizki; Nadi Suprapto; Hanandita V. Saphira; Yusril Alfarizy; Riski Ramadani; Aulia Dwi Saputri; Dewi Suryani – Journal of Pedagogical Research, 2024
Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both…
Descriptors: Foreign Countries, High School Students, Physics, Game Based Learning
Wen, Yun; Wu, Longkai; He, Sujin; Ng, Nathanael Hsien-Ern; Teo, Beng Chong; Looi, Chee Kit; Cai, Yiyu – Educational Technology Research and Development, 2023
Notwithstanding the advantages of incorporating Augmented Reality (AR) in education, AR's concrete uses as compared to other technologies are not fully recognised. Moreover, many of the existing studies have neglected to examine the impact of pedagogy and its corresponding instructional models, whilst implementing AR in teaching and learning. In…
Descriptors: Elementary School Students, Science Instruction, Active Learning, Inquiry
Woods, Dawn M. – International Journal of Technology in Education, 2021
Number talks are short mathematical discussions offering sensemaking opportunities for students. Aside from bolstering students' mathematical learning, this instructional routine may also support preservice teachers (PSTs) in investigating how to facilitate discussion-focused instruction. In this study, PSTs engage in a learning cycle to explore,…
Descriptors: Computer Simulation, Simulated Environment, Classroom Environment, Preservice Teachers
Jen Schumacher Arnold – ProQuest LLC, 2021
Tactical populations and other performers who find it difficult to access training often turn to simulation training to adequately prepare, and increasingly are using virtual reality (VR) as a resource. Additionally, groups struggling with fear produced by various aspects of tactical training may find VR, alongside psychological skills training,…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Thinking Skills
Dilmen, Irem; Atalay, Nurhan – Journal of Science Learning, 2021
This study investigates augmented reality (AR) applications on 21st-century skills and basic skills of elementary school students. The research method is determined as a mixed method. The sample group of the research consisted of 62 randomly selected elementary school 4th-grade students. In the experimental group, courses were taught using AR, and…
Descriptors: Instructional Effectiveness, Science Instruction, Simulated Environment, Technology Integration
Xiao-Fan Lin; Juan Jiang; Guoyu Luo; Xiyu Huang; Wenyi Li; Jiayan Zou; Zhaoyang Wang; Qintai Hu – Educational Technology & Society, 2023
Mitigating the digital divide is essential for the sustainable development of education. To provide distance access which ensures equality in education for both urban and rural students, online learning has been emphasized in the post COVID-19 period. However, some challenges to total online learning have been described, such as isolation and the…
Descriptors: Rural Urban Differences, Digital Literacy, Access to Education, Distance Education
Jensen, Lasse; Konradsen, Flemming – Education and Information Technologies, 2018
In the light of substantial improvements to the quality and availability of virtual reality (VR) hardware seen since 2013, this review seeks to update our knowledge about the use of head-mounted displays (HMDs) in education and training. Following a comprehensive search 21 documents reporting on experimental studies were identified, quality…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Program Effectiveness
Soltis, Nicholas A.; McNeal, Karen S.; Atkins, Rachel M.; Maudlin, Lindsay C. – Journal of Geography in Higher Education, 2020
Augmented reality (AR) sandboxes are useful tools in helping students develop a three-dimensional understanding of topographic maps and landforms. Research on the AR sandbox indicates that students enjoy it, but evidence about student learning gains is inconclusive. This study aims to understand how students engage with these tools as a precedent…
Descriptors: Computer Simulation, Simulated Environment, Visualization, Maps
Ibili, Emin; Resnyansky, Dmitry; Billinghurst, Mark – Education and Information Technologies, 2019
This paper examines mathematics teachers' level of acceptance and intention to use the Augmented Reality Geometry Tutorial System (ARGTS), a mobile Augmented Reality (AR) application developed to enhance students' 3D geometric thinking skills. ARGTS was shared with mathematics teachers, who were then surveyed using the Technology Acceptance Model…
Descriptors: Mathematics Teachers, Mathematics Instruction, Teacher Attitudes, Simulated Environment
DeSantis, Wes J. – ProQuest LLC, 2018
This research focused on the inquiry skill of questioning used as a teaching tool and how undergraduate preservice teacher-preparatory program. The instructional strategy of questioning took place in a classroom that used a mixed-reality simulation system. The research design was a mixed-methods procedure. The quantitative aspect included a…
Descriptors: Data, Decision Making, Feedback (Response), Coaching (Performance)