Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 20 |
Since 2006 (last 20 years) | 52 |
Descriptor
Simulated Environment | 52 |
Video Technology | 52 |
Computer Simulation | 48 |
Educational Technology | 25 |
Foreign Countries | 20 |
Instructional Effectiveness | 18 |
Technology Uses in Education | 18 |
Teaching Methods | 17 |
Instructional Design | 14 |
Educational Games | 11 |
Interaction | 11 |
More ▼ |
Source
Author
Yang, Jie Chi | 2 |
Ausburn, Floyd B. | 1 |
Ausburn, Lynna J. | 1 |
Aydin, Cansu Cigdem | 1 |
Bandara, K. M. D. N. | 1 |
Barab, Sasha A. | 1 |
Barwell, Graham | 1 |
Bason, Mark | 1 |
Bauder, Debra | 1 |
Baukal, Charles E. | 1 |
Bobzien, Jonna | 1 |
More ▼ |
Publication Type
Journal Articles | 43 |
Reports - Research | 30 |
Reports - Descriptive | 9 |
Dissertations/Theses -… | 5 |
Reports - Evaluative | 4 |
Collected Works - Proceedings | 3 |
Information Analyses | 2 |
Books | 1 |
Collected Works - General | 1 |
Education Level
Higher Education | 22 |
Postsecondary Education | 21 |
Secondary Education | 8 |
Elementary Education | 6 |
Elementary Secondary Education | 6 |
Adult Education | 5 |
Middle Schools | 4 |
High Schools | 3 |
Grade 4 | 2 |
Grade 5 | 2 |
Grade 6 | 2 |
More ▼ |
Audience
Location
Australia | 4 |
Germany | 3 |
Japan | 3 |
United Kingdom | 3 |
China | 2 |
Denmark | 2 |
Ireland | 2 |
Taiwan | 2 |
Turkey | 2 |
United Kingdom (England) | 2 |
United States | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
California Critical Thinking… | 1 |
California Critical Thinking… | 1 |
What Works Clearinghouse Rating
Sean McLaughlin – ProQuest LLC, 2023
Classroom engagement is critical to academic success for high school students (Marks, 2000). Increasing student classroom engagement can improve academic performance and student self-confidence (Reeve, 2013). This study aims to determine how student classroom engagement is impacted by the use of immersive virtual reality (VR) video. This study…
Descriptors: Learner Engagement, High School Students, Video Technology, Computer Simulation
Xie, Tao; Li, Yan; Tang, Ying – IEEE Transactions on Learning Technologies, 2023
Immersive virtual reality (IVR) technology influences students' cognitive processes and affective experience, according to previous research findings. Yet, empirical studies that investigate the impact of IVR on science education in secondary schools are limited. This article reports a pilot study that has two objectives: First, to investigate…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Science Education
Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning
Taylor, T. L. – American Journal of Play, 2018
In this excerpt from the author's new book, "Watch Me Play: Twitch and the Rise of Game Live Streaming," (Princeton University Press, 2018), she discusses some of the work game live streamers undertake to convert their private play into public entertainment. She details the layers involved in a typical broadcast and argues that this…
Descriptors: Play, Video Games, Internet, Video Technology
Nickl, Michael; Huber, Sina A.; Sommerhoff, Daniel; Codreanu, Elias; Ufer, Stefan; Seidel, Tina – International Journal of Educational Technology in Higher Education, 2022
Assessing students on-the-fly is an important but challenging task for teachers. In initial teacher education, a call has been made to better prepare pre-service teachers for this complex task. Advances in technology allow this training to be done through authentic learning environments, such as video-based simulations. To understand the learning…
Descriptors: Simulation, Video Technology, Preservice Teachers, Preservice Teacher Education
Siegle, Del – Gifted Child Today, 2019
Virtual and augmented reality apps enable gifted students to explore content in new and exciting ways. Students can use the technology to create interesting and interactive products that not only demonstrate their understanding, but also advance their learning.
Descriptors: Academically Gifted, Computer Simulation, Simulated Environment, Teaching Methods
Hudson, Melissa E. – Journal of the American Academy of Special Education Professionals, 2021
Preservice undergraduates should acquire many skills in their teacher preparation program that support them as future effective teachers. For special education preservice teachers, one of these important skills is teaching with the constant time delay procedure, an evidence-based practice for teaching learners with moderate or severe disabilities.…
Descriptors: Preservice Teachers, Special Education Teachers, Undergraduate Students, Teaching Methods
Bridges, Shannon A.; Robinson, Olivia P.; Stewart, Elizabeth W.; Kwon, Dongjin; Mutua, Kagendo – Journal of Special Education Technology, 2020
Independent living is recognized as a marker of adulthood. For individuals with intellectual and developmental disabilities, however, the need for continued support in completing daily living tasks reduces the likelihood of achieving independence in this domain. Barriers to living independently include increased dependence on family and support…
Descriptors: Simulated Environment, Computer Simulation, Teaching Methods, Daily Living Skills
Durham, Jane K. – ProQuest LLC, 2017
The focus of this dissertation is to explore the knowledge that nursing education students access and use during a high fidelity patient simulator experience. Thirty-six nursing students, in groups, participated in a high fidelity patient simulation followed by a stimulated recall procedure wherein students viewed a video recording of themselves…
Descriptors: Nursing Education, Nursing Students, Patients, Recall (Psychology)
Tacgin, Zeynep – Educational Media International, 2020
This research investigates the learning progress and bottlenecks of students during learning via an immersive virtual reality environment. At the planning stage of this action research, an immersive virtual reality learning environment -- myVOR- was designed and developed to teach concepts and procedures. myVOR was developed using the Unity game…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Learning Processes
Gloria Rosati Peterson – ProQuest LLC, 2020
The purpose of this study was to examine the effect of a treatment package consisting of video and reflection, video feedback, and coaching on pre-service teachers' use of nonverbal immediacy behaviors as they delivered lessons to student avatars in mixed reality simulations. Pre-service teachers delivered lessons at three points of time over the…
Descriptors: Preservice Teachers, Computer Simulation, Physical Environment, Simulated Environment
Iqbal, Javid; Sidhu, Manjit Singh – Cogent Education, 2017
In the past few years many choreographers have focused upon implementation of computer technology to enhance their artistic skills. Computer vision technology presents new methods for learning, instructing, developing, and assessing physical movements as well as provides scope to expand dance resources and rediscover the learning process. This…
Descriptors: Simulated Environment, Dance Education, Educational Technology, Technology Uses in Education
Kraemer, David J. M.; Schinazi, Victor R.; Cawkwell, Philip B.; Tekriwal, Anand; Epstein, Russell A.; Thompson-Schill, Sharon L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
Using novel virtual cities, we investigated the influence of verbal and visual strategies on the encoding of navigation-relevant information in a large-scale virtual environment. In 2 experiments, participants watched videos of routes through 4 virtual cities and were subsequently tested on their memory for observed landmarks and their ability to…
Descriptors: Cognitive Processes, Computer Simulation, Navigation, Simulated Environment
Howorth, Sarah K.; Rooks-Ellis, Deborah; Flanagan, Sara; Ok, Min Wook – Intervention in School and Clinic, 2019
Teachers' use of video modeling has been established as an evidence-based practice for teaching students with autism spectrum disorder (ASD). Augmented reality (AR) applications can be used as tools to provide trigger-based, video-modeled instructional supports to students with ASD. The use of AR in this way may help teachers implement…
Descriptors: Autism, Pervasive Developmental Disorders, Reading Skills, Computer Simulation
Sellberg, Charlott – Education and Information Technologies, 2017
Simulators are used to practice in a safe setting before training in a safety-critical environment. Since the nature of situations encountered in high-risk domains is complex and dynamic, it is considered important for the simulation to resemble conditions of real world tasks. For this reason, simulation-based training is often discussed in terms…
Descriptors: Human Body, Simulation, Simulated Environment, Training