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Twelker, Paul A. – Simulation and Games, 1972
Descriptors: Educational Media, Evaluation, Game Theory, Simulation
Twelker, Paul A. – 1969
This paper outlines the Teaching Research approach to designing instructional simulation systems, a three-phase approach which involves (1) determining what to teach, (2) determining how best it might be taught, and (3) validating the system. An effort is made to "expose the vital decision points" in each of the 13 steps listed: (1) Define the…
Descriptors: Instructional Design, Simulation, Systems Approach, Teaching Methods
Twelker, Paul A. – Educ Technol, 1969
"The purpose of this paper is to outline the approach to designing instructional simulation systems developed at Teaching Research. The 13 phases of simulation design will be summarized, and an effort will be made to expose the vital decision points that confront the designer as he develops simulation experiences. (Author)
Descriptors: Behavioral Objectives, Evaluation Criteria, Instruction, Simulation
Twelker, Paul A.; Layden, Ken – 1972
A simple introduction to the techniques of simulation and gaming is offered, and several simulation/gaming applications are differentiated--non-simulation games, planning exercises, inter-personal simulation games, and large system simulation games. A chart compares various simulation/gaming applications for a large number of learning…
Descriptors: Annotated Bibliographies, Educational Games, Games, Guides
Twelker, Paul A. – Improving Human Performance Quarterly, 1975
A summary of research relating to educational goals that may be achieved through simulation/gaming techniques. Goals include factual knowledge; intellectual skills, psychomotor skills, attitude changes, and motivation. Also covers design and use factors affecting goal achievement. (Author/LS)
Descriptors: Attitude Change, Educational Objectives, Games, Intellectual Development
Twelker, Paul A. – 1970
Two sets of low-cost instructional simulation materials for use in teacher education programs were developed, one dealing with problems of classroom management and one dealing with discovery teaching. An effort was made to expose students to certain principles of classroom management or discovery teaching before they used the simulation materials.…
Descriptors: Classroom Techniques, Discovery Learning, Evaluation, Instructional Materials
Twelker, Paul A. – 1970
A short, preliminary discussion of simulation and gaming outlines the various instructional and research techniques which come under the more general heading and lists the properties of each. Six sections of annotated, bibliographic entries serve as a guide to the literature on simulation and gaming. Documents are grouped under the following…
Descriptors: Annotated Bibliographies, Directories, Educational Games, Games
Twelker, Paul A. – 1968
This paper describes selected nonschool uses of simulation and discusses the implications of each application for education in general. Most of the applications described pertain to instruction and include the provision of an environment for exercising or practicing the application of principles or skills. Applications which are examined include…
Descriptors: Computer Assisted Instruction, Management Games, Military Training, Planning
Twelker, Paul A.; And Others – 1968
An experiment was conducted to determine which of three modes of instruction controlling the "density" of simulation training was most effective in terms of transfer and most efficient in terms of the learning rate of preservice teachers. Four goals of the classroom simulation were identified and practiced in three training modes: (1)…
Descriptors: Educational Experiments, Educational Objectives, Films, Instructional Design
Twelker, Paul A. – 1968
Simulation may be defined as (1) a technique of modeling (physically, iconically, verbally, or mathematically) some aspects of a real or proposed system, process, or environment or (2) the model (physical, iconic, verbal, or mathematical) of some aspects of a real or proposed system, process, or environment. Simulation may be used to generate…
Descriptors: Decision Making Skills, Educational Games, Instruction, Models
Twelker, Paul A. – 1968
Classroom simulation and interaction analysis are 2 new approaches to preservice observation and practicum training which involve maximum student participation in the learning experience. A 2-factor design was used to investigate the interacting effects of these 2 types of training; 92 student teachers in randomized groups received interaction…
Descriptors: Analysis of Variance, Interaction Process Analysis, Observation, Practicums
Twelker, Paul A. – 1966
In 1961, Teaching Research Division of Oregon State System of Higher Education began developing a variety of simulated classroom situations through the medium of sound motion pictures and printed materials. It has been testing this technique which permits a supervising teacher to control the stimulus events in the classroom via simulated…
Descriptors: Classroom Environment, Classroom Techniques, College Students, Decision Making Skills