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Deke, John; Finucane, Mariel; Thal, Daniel – National Center for Education Evaluation and Regional Assistance, 2022
BASIE is a framework for interpreting impact estimates from evaluations. It is an alternative to null hypothesis significance testing. This guide walks researchers through the key steps of applying BASIE, including selecting prior evidence, reporting impact estimates, interpreting impact estimates, and conducting sensitivity analyses. The guide…
Descriptors: Bayesian Statistics, Educational Research, Data Interpretation, Hypothesis Testing
Dotger, Benjamin H. – IAP - Information Age Publishing, Inc., 2014
This companion manual is designed for school leaders participating in clinical simulations. While it provides all necessary information to situate leaders in a simulated environment, it does not provide the additional materials necessary to successfully train standardized individuals, nor does it outline the broader logistical steps for…
Descriptors: Leadership Training, Instructional Leadership, Simulation, Leadership Qualities
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Pindiprolu, Sekhar – Journal of the International Association of Special Education, 2015
Students with high incidence disabilities (i.e., specific learning disabilities, emotional disturbance, intellectual disability, etc.) exhibit impairments in the areas of attention, memory, perception, processing linguistic information, and reasoning that affects their ability to learn. Hence, the ability to design and deliver explicit, enhanced…
Descriptors: Students with Disabilities, Academic Achievement, Instructional Materials, Special Education
Education Resource Strategies, 2012
"School Budget Hold'em" is a game designed to help school districts rethink their budgeting process. It evolved out of Education Resource Strategies' (ERS) experience working with large urban districts around the country. "School Budget Hold'em" offers a completely new approach--one that can turn the budgeting process into a long-term visioning…
Descriptors: Budgeting, Central Office Administrators, School Districts, Games
Annenberg Learner, 2012
Exciting developments in the field of neuroscience are leading to a new understanding of how the brain works that is beginning to transform teaching in the classroom. "Neuroscience & the Classroom: Making Connections" brings together researchers and educators in a dialog about how insights into brain function can be harnessed by teachers for use…
Descriptors: Video Technology, Research Tools, Elementary Secondary Education, Brain
Bell, Steven – Exceptional Child, 1984
The paper describes a 60-minute group exercise designed to demonstrate the deleterious effects of overprotection for exceptional children and youth. (CL)
Descriptors: Attitudes, Disabilities, Simulation
Hertel, John P.; Millis, Barbara J. – 2002
This book provides an introduction to the use of simulations to create an environment within which students can apply theory and practice skills in real-world issues related to their discipline. The simulations described range from simple scenarios for a single class period to complex simulations that may be a semesters work. The chapters are: (1)…
Descriptors: Educational Objectives, Higher Education, Simulation, Teaching Methods
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Duke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models
Grube, Karl W. – 1994
The Grube Method of Instruction is a teaching and learning system for the acquisition and reinforcement of essential learned skills necessary for school success. The system consists of an illustrated book of useful information, a deck of standard playing cards, and an educationally designed gameboard. It is appropriate for students aged three…
Descriptors: Childrens Games, Elementary Education, Games, Play
Grube, Karl W. – 1994
This paper describes how to create a deck of 56 playing cards using historical or educational facts in place of the numbers on the playing cards. Card data also deal with various games and activities to address interest and learning styles. (EH)
Descriptors: Childrens Games, Elementary Education, Games, Play
Spearly, James L.; And Others – 1981
In response to requests for information relating to the emotional maltreatment of children, the Region 6 Child Abuse and Neglect Resource Center produced a videotape depicting a fictional courtroom hearing conducted to determine whether or not a child should be temporarily removed from his parents' custody on the grounds of emotional maltreatment.…
Descriptors: Child Abuse, Court Litigation, Government Role, Legislation
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Mahaffey, Robert B. – Topics in Language Disorders, 1985
The article examines computers in the learning processes, noting applications in drill and practice, remediation, tutorial programs, testing, and simulation. A summary of computer use with children having communicative disorders concludes the article. (CL)
Descriptors: Communication Disorders, Computers, Elementary Secondary Education, Simulation
Smith, Becky; Nevins, Cynthia – G/C/T, 1979
The two-part activity fosters a group sense of the shared concerns of parents of gifted children. Descriptions of 10 gifted children are provided for use in the activity. (PHR)
Descriptors: Elementary Secondary Education, Gifted, Group Activities, Parent Participation
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Steinwachs, Barbara – Simulation & Gaming, 1992
Discusses the process of debriefing following a simulation game and the role of the facilitator in debriefing. Guidelines, including specific activities and questions the facilitator might ask, are suggested for the three phases of debriefing--description, analogy/analysis, and application. (MES)
Descriptors: Educational Games, Group Activities, Group Discussion, Questioning Techniques
Ellinger, Robert S.; Brown, Bobby R. – 1979
This paper discusses, in general terms, when the use of computer based instructional simulation (CBIS) is appropriate, and offers suggestions on constructing an effective instructional simulation, placing a particular emphasis upon documentation. Two examples of simulation are given with descriptions of useful methods for evaluating CBIS.…
Descriptors: Computer Assisted Instruction, Documentation, Evaluation Methods, Guides
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