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Trudi Lord; Paul Horwitz; Amy Pallant; Christopher Lore – Educational Technology Research and Development, 2025
This study employs the Experiential Learning Theory framework to investigate students' use of a wildfire simulation. We analyzed log files automatically generated by middle and high school students (n = 1515) as they used a wildfire simulation and answered associated prompts in three simulation-based tasks. We first analyzed students' log files to…
Descriptors: Natural Disasters, Fire Protection, Simulation, Experiential Learning
Fink, Maximilian C.; Radkowitsch, Anika; Bauer, Elisabeth; Sailer, Michael; Kiesewetter, Jan; Schmidmaier, Ralf; Siebeck, Matthias; Fischer, Frank; Fischer, Martin R. – Educational Technology Research and Development, 2021
Collaborations between researchers and practitioners have recently become increasingly popular in education, and educational design research (EDR) may benefit greatly from investigating such partnerships. One important domain in which EDR on collaborations between researchers and practitioners can be applied is research on simulation-based…
Descriptors: Educational Research, Simulation, Instructional Design, Educational Researchers
Vasconcelos, Lucas; Kim, ChanMin – Educational Technology Research and Development, 2022
National and state science learning standards urge K-12 educators to offer authentic Science, Technology, Engineering, and Mathematics learning experiences. One way to fulfill this goal is to prepare preservice science teachers to integrate computer science skills, such as coding, into science education learning contexts that can benefit from it.…
Descriptors: Preservice Teachers, Science Teachers, Coding, Simulation
Bonneau, Claudine; Bourdeau, Simon – Educational Technology Research and Development, 2019
Learning the effects of proximity and distance in collaborative work and understanding the challenges and possibilities of information technology use in distributed teams can be challenging for students. This paper describes a LEGO® simulation-based training program and shows how the use of LEGO bricks and a videoconferencing platform can help…
Descriptors: Toys, Simulation, Teaching Methods, Computer Mediated Communication
Ke, Fengfeng – Educational Technology Research and Development, 2016
Via a systematic review of the literature on learning games, this article presents a systematic discussion on the design of intrinsic integration of domain-specific learning in game mechanics and game world design. A total of 69 articles ultimately met the inclusion criteria and were coded for the literature synthesis. Exemplary learning games…
Descriptors: Literature Reviews, Educational Games, Design, Play
Morrison, Jennifer R.; Bol, Linda; Ross, Steven M.; Watson, Ginger S. – Educational Technology Research and Development, 2015
This study examined the incorporation of generative strategies for the guided discovery of physics principles in a simulation. Participants who either paraphrased or predicted and self-explained guided discovery assignments exhibited improved performance on an achievement test as compared to a control group. Calibration accuracy (the…
Descriptors: Physics, Scientific Principles, Simulation, Prediction
Borro-Escribano, Blanca; Del Blanco, Ángel; Torrente, Javier; Alpuente, Itziar Martínez; Fernández-Manjón, Baltasar – Educational Technology Research and Development, 2014
The exceptional success achieved by the Spanish National Transplant Organization (ONT) in recent years has made other countries highly interested in following this organization's methodologies. A good training program is one of the key elements of the ONT. Until 2012, the ONT training program was a paper-based case teaching method, and the small…
Descriptors: Foreign Countries, Training, Case Method (Teaching Technique), Simulation
Davies, Randall S.; Dean, Douglas L.; Ball, Nick – Educational Technology Research and Development, 2013
The purpose of this research was to explore how technology can be used to teach technological skills and to determine what benefit "flipping" the classroom might have for students taking an introductory-level college course on spreadsheets in terms of student achievement and satisfaction with the class. A pretest posttest…
Descriptors: Educational Technology, Introductory Courses, Spreadsheets, Teaching Methods
McCrary, Nancye E.; Mazur, Joan M. – Educational Technology Research and Development, 2010
Experienced teachers, tasked with mentoring, often find themselves inundated with large amounts of didactic information as they prepare for guiding new interns. In an effort to develop training that would both prepare new mentors and revitalize experienced mentors, a state Educational Professional Standards Board enlisted the help of instructional…
Descriptors: Instructional Design, Mentors, Online Courses, Web Based Instruction
Churchill, Daniel – Educational Technology Research and Development, 2007
The learning object remains an ill-defined concept, despite numerous and extensive discussion in the literature. This paper attempts to address this problem by providing a classification that potentially brings together various perspectives of what a learning object may be. Six unique types of learning objects are proposed and discussed:…
Descriptors: Classification, Educational Resources, Simulation, Models
Jonassen, David H.; Ionas, Ioan Gelu – Educational Technology Research and Development, 2008
Causal reasoning represents one of the most basic and important cognitive processes that underpin all higher-order activities, such as conceptual understanding and problem solving. Hume called causality the "cement of the universe" [Hume (1739/2000). Causal reasoning is required for making predictions, drawing implications and…
Descriptors: Cognitive Processes, Inferences, Thinking Skills, Causal Models

Rieber, Lloyd P. – Educational Technology Research and Development, 1996
Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Educational Environment

Barab, Sasha A.; Squire, Kurt D.; Dueber, William – Educational Technology Research and Development, 2000
Describes a co-evolutionary model for supporting the emergence of authenticity through a partnership between preservice teachers and practicing teachers who collaborated in real-world tasks. Discusses authenticity and participatory learning; simulation models; participation models; uses of technology; communities of practice; power and control;…
Descriptors: Educational Environment, Models, Simulation, Teacher Education
Schnotz, Wolfgang; Rasch, Thorsten – Educational Technology Research and Development, 2005
New technologies allow the display of text, static visuals, and animations. Although animations are inherently attractive, they are not always beneficial for learning. Problems may arise especially when animations modify the learner's cognitive load in an unintended way. In two learning experiments with 40 and 26 university students, the effects…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Animation, Multimedia Instruction