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Barbara R. Medvec; Suzanne W. Knight; Tarnisha McLaughlin-Grayson – Journal of Interactive Learning Research, 2023
The issues of bias and racism require that nursing students and healthcare leaders are competent and confident to recognize and effectively address situations that arise in the work setting and community. The American Organization for Nursing Leadership (AONL) stated it is the responsibility of all nurse leaders to address issues related to…
Descriptors: Nursing Education, Nursing Students, Leadership Training, Electronic Learning
Michelle Aebersold; Anna Tankerslety; Ann Marie Lee Walton; Shawna Kraft; Karen B. Farris; Mikaela Olsen; Martha Polovich; Brenda K. Shelton; Guy H. Montgomery; Marylee Scherdt; Christopher R. Friese – Journal of Interactive Learning Research, 2023
Background: Cancer drug therapy is a high-volume, high-risk clinical encounter that requires close coordination across interprofessional clinical teams. Purpose: The Multi-Professional Oncology Safety and Simulation Training (MOSST) program, supported by the National Cancer Institute was launched in Fall 2018. The original workshop was conducted…
Descriptors: Cancer, Drug Therapy, Safety Education, Training
Zhou, Zheng; Chang, Jack Shen-Kuen; Pan, Jing; Whittinghill, David – Journal of Interactive Learning Research, 2016
Disasters are immense and shocking events which, in their wake, require the collective efforts of an entire community to achieve a successful recovery. Engaging and educating a broader swath of a given community well in advance of a disaster contributes significantly to better sharing of resources and an overall efficient and effective emergency…
Descriptors: Emergency Programs, Educational Games, Simulation, Natural Disasters
Keskitalo, Tuulikki; Ruokamo, Heli – Journal of Interactive Learning Research, 2017
Medical education is emotionally charged for many reasons, especially the fact that simulation-based learning is designed to generate emotional experiences. However, there are very few studies that concentrate on learning and emotions, despite widespread interest in the topic, especially within healthcare education. The aim of this research is to…
Descriptors: Medical Education, Emotional Experience, Pretests Posttests, Affective Measures
Shaw, Denise – Journal of Interactive Learning Research, 2017
Objectives of this articles are to present the findings of video recorded communication between teacher candidates and peers during simulated micro-teaching. The micro-teaching activity in its entirety combines conventional face-to-face interaction, video micro-teaching, peer and instructor feedback, alongside self-reflection to undergird the…
Descriptors: Teaching Methods, Microteaching, Video Technology, Competency Based Teacher Education
Epley, Jennifer – Journal of Interactive Learning Research, 2016
Integrating interactive learning activities into undergraduate courses is one method for increasing student interest, engagement, and skills development. Online simulation games in particular offer students the unique applied opportunity to "learn by doing" in a virtual space to further their overall knowledge base and critical thinking…
Descriptors: Educational Games, Simulation, Experiential Learning, Student Interests
Randall, Ken; Steinheider, Brigitte; Isaacson, Mary; Shortridge, Ann; Bird, Stephanie; Crio, Carrie; Ross, Heather; Loving, Gary – Journal of Interactive Learning Research, 2016
Introduction: The use of telehealth in service delivery is both challenging and beneficial. This paper describes the results of a three semester-long interprofessional education program in team-based care using telehealth technology. The study assessed telehealth knowledge acquisition, practice in a structured environment with a simulated patient,…
Descriptors: Interprofessional Relationship, Nursing Students, Nursing Education, Allied Health Personnel
Kiili, Kristian; Lainema, Timo – Journal of Interactive Learning Research, 2008
This study is part of an ongoing attempt to develop a usable and valid scale for assessing the flow experience in educational games. The purpose of the paper is to operationalize the dimensions of flow experience in an educational game context and to test a constructed GameFlow questionnaire. Furthermore, the study strives to validate flow…
Descriptors: Educational Games, Questionnaires, Simulation, Business
Williamson Shaffer, David – Journal of Interactive Learning Research, 2004
This article analyzes collaboration in a computer-supported learning environment based on the professional practices of mediation and dispute resolution. In so doing, it explores the nature of collaborative learning in a setting marked by competition as much as cooperation. Interviews with students suggest that the processes of collaborative…
Descriptors: Competition, Cooperative Learning, Computer Uses in Education, Computer Mediated Communication