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Glover, Kevin R.; Bodzin, Alec – TechTrends: Linking Research and Practice to Improve Learning, 2021
Career and Technical Education (CTE) Emerging Health Professional (EHP) programs are primarily populated by female students in the U.S. The development and testing of innovative educational models such as serious simulation games have been suggested for greater internalization of hand hygiene best practices behaviors for EHP students, but 50% of…
Descriptors: Student Centered Learning, Hygiene, Best Practices, Vocational Education
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Kaufman, David; Ireland, Alice – TechTrends: Linking Research and Practice to Improve Learning, 2016
As calls for accountability in our schools increase, teaching quality faces scrutiny and, often, criticism. These realities challenge teacher education programs to find new ways to ensure that their graduates will be effective in highly demanding work settings. In this article the authors draw on literature and practice examples to highlight ways…
Descriptors: Teacher Effectiveness, Accountability, Simulation, Teacher Education
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Helms, Samuel – TechTrends: Linking Research and Practice to Improve Learning, 2009
Like other learning tools, simulations benefit from an instructional context. To use Gagne and Briggs' model as an example, the learner should first be reminded of the prerequisite learnings, informed of the objectives, and his/her attention gained before being presented with the learning material. Research regarding simulations in education…
Descriptors: High Schools, Prerequisites, Learning Experience, Simulation
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Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2009
This article explores "Second Life"[TM] (SL) from an educator's perspective. As instructional designers transform instruction from real world to SL, understanding how more traditional forms of teaching and learning transfer to the immersive spaces of virtual life may be critical. This article identifies principles of instruction for virtual worlds…
Descriptors: Instructional Design, Immersion Programs, Games, Electronic Learning
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Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2009
Using open-ended virtual spaces can be challenging and time consuming for teachers. Fortunately, there are many resources in-world and on the web with general guidelines and specific tools to help teachers be more productive. Most of the groups that host these resources recruit professional members with experience in simulation and game-based…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Schools, Social Environment
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Charsky, Dennis; Kish, Mary L.; Briskin, Jessica; Hathaway, Sarah; Walsh, Kira; Barajas, Nicolas – TechTrends: Linking Research and Practice to Improve Learning, 2009
Human Communication in Organizations (HCO) is an introductory college course at Ithaca College, typically taken in the freshman year, in which students from a wide variety of majors examine the basic concepts, issues, and uses of organizational communication including communication theory, superior-subordinate and peer relationships, leadership,…
Descriptors: Organizational Communication, Group Dynamics, Internet, Technology Education