Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Simulation | 3 |
Foreign Countries | 2 |
Administrator Education | 1 |
Athletics | 1 |
Computer Uses in Education | 1 |
Educational Games | 1 |
Game Based Learning | 1 |
Knowledge Level | 1 |
Learning | 1 |
Logical Thinking | 1 |
Marine Education | 1 |
More ▼ |
Source
Technology, Knowledge and… | 3 |
Author
Afthinos, Theofilos | 1 |
Afthinos, Yanni | 1 |
Hildre, Hans Petter | 1 |
Kiaffas, Zacharias | 1 |
Oksavik, Arnfinn | 1 |
Pan, Yushan | 1 |
Stroup, Walter M. | 1 |
Wilensky, Uri | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Greece (Athens) | 1 |
Norway | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pan, Yushan; Oksavik, Arnfinn; Hildre, Hans Petter – Technology, Knowledge and Learning, 2021
This paper reports a multiple case study of a training center collaboration with three offshore companies and a coastline authority. Through a qualitative inquiry, we utilized the actor-network theory to analyze the common understanding of simulator use in these organizations. The paper argues that the simulator itself is an actor that can…
Descriptors: Training, Marine Education, Teaching Methods, Foreign Countries
Afthinos, Yanni; Kiaffas, Zacharias; Afthinos, Theofilos – Technology, Knowledge and Learning, 2022
The aim of this study is to examine whether students of a sport management undergraduate course can gain knowledge in the management of a professional soccer club, by participating in a commercial serious game. Serious is considered the cyber game that its purpose exceeds entertainment. For this case study, the serious sport club management game…
Descriptors: Undergraduate Students, Administrator Education, Athletics, Video Games
Stroup, Walter M.; Wilensky, Uri – Technology, Knowledge and Learning, 2014
Placed in the larger context of broadening the engagement with systems dynamics and complexity theory in school-aged learning and teaching, this paper is intended to introduce, situate, and illustrate--with results from the use of network supported participatory simulations in classrooms--a stance we call "embedded complementarity" as an…
Descriptors: Systems Approach, Logical Thinking, STEM Education, Learning