Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Assisted Instruction | 109 |
Educational Games | 109 |
Simulation | 109 |
Higher Education | 25 |
Teaching Methods | 25 |
Models | 15 |
Educational Technology | 14 |
Problem Solving | 14 |
Computer Programs | 13 |
Management Games | 12 |
Computers | 11 |
More ▼ |
Source
Author
Debenham, Jerry | 2 |
Dennis, J. Richard | 2 |
Robinson, J. N. | 2 |
Adair, Charles H. | 1 |
Adenso-Díaz, B. | 1 |
Ahl, David H. | 1 |
Allan, Darien, Ed. | 1 |
Au, Tung | 1 |
Baltra, Armando | 1 |
Billinsky, Christyn | 1 |
Boocock, Sarane S., Ed. | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 6 |
Postsecondary Education | 5 |
Adult Education | 2 |
Audience
Practitioners | 23 |
Teachers | 4 |
Researchers | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
Thavikulwat, Precha – Simulation & Gaming, 2012
This study applies the learning curve method of measuring learning to participants of a computer-assisted business gaming simulation that includes a multiple-life-cycle feature. The study involved 249 participants. It verified the workability of the feature and estimated the participants' rate of learning at 17.4% for every doubling of experience.…
Descriptors: Educational Games, Simulation, Evaluation Methods, Computer Assisted Instruction
Fowler, Sandra M.; Pusch, Margaret D. – Simulation & Gaming, 2010
Intercultural simulations are instructional activities that engage and challenge participants with experiences integral to encounters between people of more than one cultural group. Simulations designed specifically to support intercultural encounters have been in use since the 1970s. This article examines the conceptual bases for intercultural…
Descriptors: Educational Games, Simulation, Cultural Pluralism, Intercultural Communication
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Liljedahl, Peter, Ed.; Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2012
This submission contains the Proceedings of the 2011 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at Memorial University of Newfoundland in St. John's, Newfoundland. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning.…
Descriptors: Foreign Countries, Conference Papers, Mathematics Education, Team Teaching
Robinson, J. N. – Programmed Learning and Educational Technology, 1977
This paper describes a computer based simulation game designed to help students to link theory and practice in economics. Students assume the role of a government and engage in budgetary planning. (Author/STS)
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Simulation

Robinson, J. N. – Simulation and Games, 1978
This paper discusses some of the problems of evaluating educational games and simulations, and illustrates them with examples taken from the author's experiences with an economic policy game. (VT)
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation
Joseph, Myron L. – J Econ Educ, 1970
Descriptors: Computer Assisted Instruction, Economics, Educational Games, Simulation
Calkins, Ralph N. – J Econ Educ, 1970
Descriptors: Computer Assisted Instruction, Economics, Educational Games, Simulation
Thiagarajan, Sivasailam – Simulation/Gaming/News, 1975
Descriptors: Calculators, Computer Assisted Instruction, Computer Science, Educational Games
Johnson, Richard R. – 1971
The traditional approach to teaching experimental psychology has emphasized laboratory instruction. But too often this means most time is spent on handling rats or wiring circuits. Students would better learn how psychologists think by designing their own, open-ended problems rather tahan duplicating classical experiments. Since this approach is…
Descriptors: Computer Assisted Instruction, Educational Games, Experimental Psychology, Psychology

Churchill, Geoffrey – AEDS Journal, 1976
Discusses the successful introduction of computer applications into large, multisection undergraduate courses that meet the mathematics requirements for students planning to major in business. (Author/IRT)
Descriptors: Business, Computer Assisted Instruction, Educational Games, Higher Education
Marsh, Paul W. – Audiovisual Instruction, 1978
Educational uses and implications of small inexpensive computers are discussed. (STS)
Descriptors: Computer Assisted Instruction, Computers, Educational Games, Educational Innovation
Dennis, J. Richard – 1979
This paper discusses computer simulation as a tool for teaching about phenomena characterized by a problem to be solved, a task or goal to be reached, a procedure to be learned, or an environment to be understood. Simulation is defined and characterized by an examination of both the attributes that are common to simulations, and a taxonomy…
Descriptors: Algorithms, Computer Assisted Instruction, Educational Games, Guidelines

Culley, Gerald; And Others – CALICO Journal, 1986
Describes commercial examples of computerized adventure games that have much to offer language learning. Features for such a program are suggested, and the means by which these programs can be modified for instructional purposes are discussed. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities