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Showing 1 to 15 of 21 results Save | Export
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Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
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Spielvogel, Laura; Spielvogel, Christian – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2014
In this report, we introduce our digital e-textbook web platform with an integrated role-playing game, which has been created for "introduction to anthropology" courses. We believe that textbooks have the potential to do more to motivate students' pursuit of learning if their material (topically organised chapters supported by…
Descriptors: Electronic Learning, Textbooks, Role Playing, Simulation
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Reilly, Frank D. – Anatomical Sciences Education, 2011
This study investigated the educational benefits of system-based lecture notes and interactive learning objects in a peripheral nervous system component of a traditional first-year medical school human anatomy course. The impetus for the investigation was anecdotal evidence suggesting enhanced learner satisfaction with the learning resources.…
Descriptors: Instructional Design, Medical Schools, Courseware, Likert Scales
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Juckett, Emily; Feinberg, Joseph R. – Social Education, 2010
The ReDistricting Game is an online simulation game that engages learners in the redistricting process and spotlights the problem of gerrymandering districts in the United States. Hands-on simulation games such as this one can motivate students to think at higher levels and master key concepts. The concept of redistricting does not automatically…
Descriptors: Educational Games, Experiential Learning, Simulation, Web Based Instruction
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Lennon, Jeffrey L. – Simulation & Gaming, 2010
This study sought to evaluate the utility of a Web-based game on the topic of immunity, based upon the work of Nobel Prize winner Ileya Mechnikov. This was accomplished through postgame written debriefing with an oral debriefing follow-up. A qualitative case study was conducted in a nonformal home setting. The participant learned new information,…
Descriptors: Educational Games, Learning Strategies, Learning Experience, Internet
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Buiu, C. – IEEE Transactions on Education, 2009
The aim of this paper is to present an integrated Internet-based package for teaching the fundamentals of motion control by using a wide range of resources: theory, videos, simulators, games, quizzes, and a remote lab. The package is aimed at automation technicians, pupils at vocational schools and students taking an introductory course in…
Descriptors: Engineering Education, Vocational Schools, Introductory Courses, Tests
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Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change
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Corbeil, Pierre – History Microcomputer Review, 1988
Suggests that simulations and new technologies present new ways to look at historical questions. Discusses approaches from basic board game simulations to the use of artificial intelligence. States that educators must accept new technologies as instructional tools and that the concept of history must be modified to work with these tools. (GEA)
Descriptors: Computer Uses in Education, Educational Games, Higher Education, History Instruction
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Perrone, Corrina; Repenning, Alexander; Spencer, Sarah; Ambach, James – Journal of Computer-Mediated Communication, 1996
Discusses the computer as a communication medium to support learning. Illustrates the benefits of this reconceptualization in the context of having students author and play interactive simulation games and exchange them over the Internet. (RS)
Descriptors: Computer Uses in Education, Educational Environment, Educational Games, Elementary Secondary Education
Van Eck, Richard – 2000
This study looks at the roles that competition and context of advisement play in transfer, advisor use, attitude toward mathematics, and attitude toward instruction in a computer-based simulation game that required the use of mathematics skills. It is concluded that for transfer training, non-competitive simulation games might be the best choice,…
Descriptors: Competition, Computer Uses in Education, Educational Games, Grade 7
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Wheeler, Sarah M. – Journal of Political Science Education, 2006
This paper proposes criteria that instructors should be sensitive to when evaluating simulations or role-plays for use in international/comparative politics courses. The potential benefits and drawbacks to these interactive exercises are addressed as well as the special circumstances that must be taken into consideration to reap the full promise…
Descriptors: Role Playing, Simulation, Educational Games, International Studies
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Ahamer, Gilbert – Campus-Wide Information Systems, 2004
An original concept for a Web-based role play "SurfingGlobalChange" is proposed on the basis of multi-year interdisciplinary teaching experience and constructivist pedagogy. Underlying didactic orientation is towards self-guided learning, acquiring socially compatible "competence to act" in a globalised world, self-optimising social procedures…
Descriptors: Constructivism (Learning), Higher Education, Role Playing, Teaching Experience
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Cox, Allen C. – Social Education, 1997
Describes an educational game designed to help students (fourth grade through adult) understand how financial markets work within the free enterprise system and how the basic economic principles impact the stock market. Discusses the paper and Internet versions of the game and provides some teaching guidelines. (MJP)
Descriptors: Business Cycles, Computer Uses in Education, Economics, Economics Education
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Cullen, John F., Jr. – Journal of Chemical Education, 1989
Presented is a computer simulation called "The Great Chemical Bead Game" which can be used to teach the concepts of equilibrium and kinetics to introductory chemistry students more clearly than through an experiment. Discussed are the rules of the game, the application of rate laws and graphical analysis. (CW)
Descriptors: Chemical Equilibrium, Chemical Reactions, Chemistry, College Science
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Bright, George W. – Journal of Computers in Mathematics and Science Teaching, 1988
Compares achievement effects and time-on-task generated for computer and non-computer versions of essentially the same game. Notes that students followed different rules for the same game and pace was faster for computer versions. Reports transfer of instruction may not be complete. (MVL)
Descriptors: Achievement, Computer Assisted Instruction, Computer Uses in Education, Educational Games
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